Tag Archives: App Store

IntoNow app is Shazam for your TV

Shazam is to music as IntoNow is to television.  Get it?  Simply hold your compatible device up to your TV and the app will scan the program’s audio to determine what you’re watching.  The app can even recognize a show even if it’s airing live for the first time.  You’re thinking, how does it work?  The embedded “fingerprinting” tech is dubbed SoundPrint and it runs a series of algorithms that can quickly identify a show based on the audio from that program.  SoundPrint’s index covers over 140 million minutes of previously aired shows, or 266 years of video.  Over 2.6 million airings have been indexed over the past five years and that number is constantly growing.

So the app can tell you what you’re watching, big whoop!  The social aspect of IntoNow is what makes it most interesting.  In addition to displaying the program being watched, the app will provide all kinds of relevant data about the program including episode and cast information.  In turn, this can be shared with your friends over social networks such as Facebook and Twitter (i.e. “Larry is watching “House” can be shared with your friends across networks).  What’s more you can create and manage an in-app friends list, see what your friends are watching, receive notifications when your friends are watching the same episode or show as you, and comment on their statuses. The feature list goes on…you also have one-click access to Netflix from the app, so you can add your favorites shows to your Instant Queue right then and there before you forget.

IntoNow is available in the App Store today, it’s free, and it’s compatible with iPhone, iPod touch, and iPad.

[Via Engadget; IntoNow]

A brand new Angry Birds game based on ‘Rio’ animated flick coming soon [Update: Super Bowl embedded code]

App developer Rovio has teamed up with 20th Century Fox to put together a new Angry Birds game for iOS and Android.  Following the original Angry Birds and Seasons games, this new installment is inspired by the upcoming Fox animated feature Rio (watch a trailer for it here).  Angry Birds Rio will pack 45 new levels, increased graphics performance, and “a few new twists.”  Future updates will add more levels.  Look out for the app to hit iOS, Android, and Symbian app stores this March, ahead of Rio‘s April 15 theatrical release.

And if you you didn’t know, Team Rovio is currently developing an animated TV series based on the Angry Birds universe.  After watching this trailer for the Rio-inspired game I cannot wait to see what they come up with for the show.  Who needs dialogue when you’ve got furious birds yelling and slimy green pigs snorting?

Update: It’s been revealed that during the Super Bowl 20th Century Fox will air a 30-second commercial promoting Rio that features an embedded code, the first of its kind.  The secret code will be inserted into a single frame of the ad.  When it’s entered into the Angry Birds app a new level will be unlocked and it will enter players into a Rio sweepstakes.  Winners will attend the animated flick’s world premiere in Rio de Janeiro on March 22. That also happens to be the day Angry Birds Rio hits the App Store, in case you were wondering.

[Via Nerdist; UnwiredView; Reuters]

Apple App Store hits 10 billion downloads

On Sunday Apple proclaimed that it hit the incredible 10 billion mark in terms of number of iOS apps sold.  Today the App Store offers more than 350,000 apps to iPhone, iPod touch and iPad users in 90 countries around the world.  Says Phil Schiller, Apple’s senior vice president of Worldwide Product Marketing: “With more than 10 billion apps downloaded in just two and a half years–a staggering seven billion apps in the last year alone–the App Store has surpassed our wildest dreams.”  Gail Davis of Orpington, Kent, UK downloaded the 10 billionth app (it was Paper Glider) and will now receive a $10,000 iTunes gift card.  She should host a party with Louie Sulcer of Woodstock, Georgia; he also received the enormous gift for downloading the 10 billionth song using iTunes.

This really is a remarkable milestone for Apple, and I hope that competitors Android and Windows Phone 7 take this news and use it as fuel to amp up their respective app development following.

[Via Apple]

Skype brings video calling to the iPhone

Today Skype updated its official iPhone app and version 3.0 brings with it video calling over WiFi and 3G.  Two-way Skype-to-Skype video calling can take place between two phones and between phones and computers (Windows, Mac, or Linux) at no charge.  In addition to the iPhone 4, the app is also compatible with the iPhone 3GS, the newest iPod touch, the third gen iPod touch, and the iPad all running iOS 4.0 or higher.  Since the latter two devices do not feature back and front-facing cameras they are restricted to only receiving video.  And note that since the 3GS does not pack a front-facing camera it will only broadcast video from the back-facing camera.

I gave the app a test drive and it worked flawlessly…over WiFi, that is.  With that stable connection I was able to successfully connect to a desktop Skype client and video chatting worked as advertised.  With the iPhone 4 you have the option to broadcast video from the front-facing camera and switch it to the back one on the fly, as well as options to mute the conversation and switch between portrait and landscape modes.  When I disabled WiFi and attempted an iPhone 4-to-desktop video chat the video appeared noticeably more pixelated and laggy until it decided to cut out completely and drop the call.  But that’s 3G for you; heck, at least it works.

The free Skype update is available to download now at the App Store.  Apple might have had a leg up on the video conferencing competition with FaceTime since iPhone 4’s introduction, but with Mac and Windows support–plus 3G support–plus a giant user base in the millions–Skype is enabling the futuristic functionality for a significantly larger community of iOS users.  Press release and (creepy) introductory demonstration video after the break.

[Via Engadget] Continue reading Skype brings video calling to the iPhone

Augmented reality-based instant translation? There’s an app for that.

This has to be the coolest app made for the iPhone yet.  Word Lens uses augmented reality to instantly translate printed words from one language to another.  It’s simple: Hold up your phone’s camera to a sign containing foreign words and the app will convert it to your native tongue on-the-fly.  This terse explanation doesn’t do the app justice; you’ve gotta watch the demonstration above to get the full effect.

An app so powerful has to have limits, right?  Word Lens only supports Spanish-to-English and English-to-Spanish translation for now and it cannot read very stylized fonts, handwriting, or cursive.  The demonstration shows the app working quite flawlessly; realistically there will be times when conversions are not 100% accurate so the developer (Quest Visual) allows users to manually type in words to find translations.  But here’s a plus: the app does not rely on network or Internet connectivity to make translations happen.

Word Lens is available now as a free download in the App Store; however you must pay $4.99 for an in-app purchase language pack to get things started.  It’s compatible with iPhone 4, 3GS, and the latest gen iPod touch.

Free Tron LiveCycle app looks like fun!

Today Coca-Cola launched a Tron: Legacy app for iPhone, iPad, and iPod touch owners.  But nevermind the Coke Zero sponsership; this game appears to look awesome in theory.  It’s being touted as the “first location-based video game” and the objective is simple: Build a Light Wall as you move about the real world and earn points by forcing other players to crash into it.  The app uses the iPhone’s GPS to track your location and show you on a Grid-themed map where other players are located.  Coke promises to push out updates to the app surrounding the release of the film it’s based on, and you can expect new single and multi-player modes to come with them.  Also, an Android version is on the way.  But enough blabbing; get a better idea of how the game works in the video above and download the *free* app right here.

[Via Gizmodo; TechRadar]

SlingPlayer comes to iPad

Just one week after previewing SlingPlayer for iPad the developers at Sling Media pushed out the app into Apple’s App Store.  So if you own a SlingBox go and get it!

But not so fast!  There are two stipulations that must be discussed.  First, SlingPlayer for iPad is only compatible with Sling SOLO and Sling PRO-HD boxes; all the rest are left in the dust, unfortunately.  According to Engadget Sling will soon offer a $50 voucher for those who are itching to upgrade to a newer box.  What’s interesting is that SlingPlayer for iPhone has a wider compatibility range; it works with the aforementioned boxes and the SlingBox PRO.  And that brings me to point number two and more bad news.  If you already purchased the $29.99 app for iPhone, you’ll have to shell out another thirty bucks to use the iPad version of the same app.  Well, it’s not exactly the same app since the iPad version is tailored for a larger screen, but still.  Sling assures that users can use the iPhone app to stream content on the iPad in a “Compatibility Mode”, but these users will not experience the “higher quality resolutions” provided in the iPad version.  If I may quote Jigsaw from Saw, the choice is yours.  Full PR after the break.

[Via Engadget] Continue reading SlingPlayer comes to iPad

Flash comes to iPhone in Skyfire browser [Update: sold out?; Update 2: it’s back]

Somehow, someway Skyfire has managed to clear its mobile Skyfire browser–Flash support and all–through the Apple gates and into the App Store.  As detailed in early September, Skyfire does not actually run Flash video; instead it trancodes the content using Skyfire’s servers from Flash to HTML5.  So if you’ve been looking for a Flash fix on your iOS device here’s your $3 solution.

Note: The Webkit-based browser will not support all Internet Flash content; for example, Flash games and apps are not supported, and Hulu content is blocked.  Skyfire promises that “scores of other premium sites are supported”, so stay hopeful!  Look after the break for an updated video demonstration.

Update: An app can’t be “sold out”, can it?  According to Skyfire: “The user experience was performing well for the first few hours, but as the surge continued, the peak load on our servers and bandwidth caused the video experience to degrade.  Thus we are effectively ‘sold out’ and will temporarily not accept new purchases from the App Store.  We are working really hard to increase capacity and will be accepting new purchases from the App Store as soon as we can support it.”  Ah, that explains it.  Keep tabs on their Facebook and Twitter accounts for updates on the matter.

Update 2 (11/5): In a short blog post Skyfire CEO Jeff Glueck assures iOS users that “we’re working around the clock to add capacity for more users.”  And here are the specifics: “We are going to open batches of downloads for new users over the coming days. The first batch will be in a few minutes on the Apple App Store. It will be first come, first serve.”  The first batches are coming to the US only, “with additional country support to follow shortly.”

[Via Engadget] Continue reading Flash comes to iPhone in Skyfire browser [Update: sold out?; Update 2: it’s back]

Skyfire attempting to bring Flash to the iPhone

The warring atmosphere between Apple (backer of HTML5) and Adobe (Flash) over the Internet video standard is about to heat up once again.  Developer Skyfire submitted to the App Store the first mobile browser capable of running Flash content on Apple mobile devices.  The Skyfire browser for Apple devices embeds the Safari browser, meaning that the browser will look and run similarly to the built-in mobile Sarari browser and it will incorporate new features from Skyfire.  One major new feature is the ability to run Flash-based content within in the brower.  Skyfire has done their homework:

Skyfire for iPhone was built in tight accordance to Apple guidelines, including the use of a WebKit browser core shared with Safari, and h.264 adaptive streaming.  Skyfire’s famed cloud-computing technology translates Flash video on the fly from millions of web sites into HTML5 formats, and supports iOS devices via Apple’s HTTP live streaming standard.  Skyfire also avoids the concerns raised in Steve Jobs’ recent essay regarding Flash on mobile devices.  By optimizing Flash for iPhones and network conditions in the Cloud, Skyfire improves performance and maximizes battery life while playing video.  The browser also avoids alternate runtime environments and other security vulnerabilities.

In other words, the Skyfire browser technically does not run Flash content; it “translates” the content in the cloud (it talks to Skyfire’s servers) from Flash to HTML5.  And thanks to H.264 adaptive streaming, the browser will compress video data by an average of 75% so as not to create network congestion.  Adaptive streaming also promises a reduction in buffer time and enhanced battery life.  So cross your fingers and let’s hope Apple doesn’t destroy our dreams of watching more delicious content on our iPads, iPhones, and iPod touches.  Check out the video sitting after the break to see an iPhone play an episode of The Daily Show (Flash video) without hiccup.  Official PR is there, too.

[Via Engadget] Continue reading Skyfire attempting to bring Flash to the iPhone

Netflix finds a home in iPhone & iPod touch

Netflix on the iPhone and iPod touch is no surprise; the free app was demoed at WWDC back in June and the iPad has been enjoying its company since launch.  On August 26 the Netflix app was updated (to version 1.1.0) to support all iOS4 devices.  The app will stream movies and TV shows over WiFi and 3G.  Within the app you have access to your personal Instant Queue (which is managable right on the device) and you can search and add new content to your queue using a standard search method or viewing content by genre.  You also have the ability to resume watching a show or movie right where you left off on your TV or computer.  The app itself is free, but remember you must be signed up for a Netflix membership (which starts at $8.99/month) to login and start streaming.  Download the app here and happy streaming!  Look after the break for a brief video preview of the app in action.

[Via Engadget] Continue reading Netflix finds a home in iPhone & iPod touch

VEVO brings its music video library to the iPhone

VEVO, the vast and growing music video portal on YouTube, is now available in app form.  Besides containing over 20,000 music videos from more than 7,000 artists the VEVO app also brings with it:

  • Enjoy special features including exclusive videos, premieres, top charts, top playlists, artists on tour and VEVO original music programming.
  • Create and save custom playlists for easy on-demand playback of favorite videos.
  • Easily discover what videos are being watched around your location right now using Location Services/GPS.
  • Stay up to date on video premieres and special events with push notification alerts.
  • Have fun with music trivia before watching each video.
  • Optimized for iPhone 4.0 high resolution Retina Display.
  • Share any video easily with friends via Twitter, Facebook and via Email.
  • Download music from each video within the iTunes Store.
  • The VEVO app is only available in the U.S. and Canada.  iPad and Android versions are coming soon.  Download it for free here.

    [Via VEVOBlog; Gizmodo]