Hideo Kojima reveals ‘Metal Gear Solid V: The Phantom Pain’

Posted in News,Technology,Video by Scott Meisner on March 29th, 2013

Do you remember at the 2012 Video Game Awards when an intriguing trailer by the name of “The Phantom Pain” from Moby Dick Studios premiered to much fanfare? Well it turns out that the mysterious title is actually the next installment in the Metal Gear franchise from Konami. At the Game Developers Conference this week, Metal Gear creator Hideo Kojima of Kojima Productions revealed Metal Gear Solid V: The Phantom Pain with a brand new nearly six-minute trailer that includes cinematic cutscenes and a more extensive look at Snake’s next adventure. Previously Kojima announced another MSG game in development called Ground Zeroes but according to a recent tweet GZ will serve as a prequel to TFP with a potential to ship on the same disc as TFP:

“Ground Zeroes” is a prologue of “MGSV”. 9 years after that event will be “The Phantom Pain”. MGSV is constructed w/ prologue and main game “TPP”. The game play demo I presented today is the opening of “TPP” which is tutorial that starts from crawling.

MGSV takes advantage of Kojima’s new FOX Engine and the game is confirmed to hit the current generation of platforms including Xbox 360 and PlayStation 3. No word if the game will make the leap to next-gen consoles such as the PS4 and the next Xbox.

Now, there are reports that Snake will not be voiced by David Hayter, the voice actor who has played the franchise’s protagonist since the beginning in all English-language versions of the MGS titles. In an interview with GameTrailers, Kojima explained it like this: “What we’re trying to accomplish is [to] recreate the Metal Gear series. It’s a new type of Metal Gear game and we wanted to have this reflected in the voice actor as well.” But for fans this pill is surely hard to swallow. David Hayter is Snake, just as Steve Downes is Master Chief in Halo.

There’s no release date in sight yet, but feast your eyes on the next Metal Gear Solid. Like all things Kojima, it’s candy for the eyes.

Video game developer Quantic Dream pushes performance capture to new heights; meet Kara

Posted in Technology,Video by Scott Meisner on April 15th, 2012

At this year’s Game Developer’s Conference David Cage–lead developer at Quantic Dream, the studio behind the PS3 title Heavy Rain–screened a non-interactive video game demo that shows off the company’s advancements in performance-capture technology. Quantic Dream transformed actress Valorie Curry into an animated android by sticking 90 sensors on her face and capturing her full performance (voice and body movements) simultaneously. This makes for a consistance performance, explains Cage. It differs from James Cameron’s methods in Avatar in that it doesn’t require a camera to be attached to the actor’s head, plus it’s faster and more affordable.

The seven minute demo is embedded above; it’s called Kara and it tells a short, surprisingly emotional story about a female android who slowly becomes self-aware. Cage makes it clear that Kara is nothing more than a tech demo and that the next game from Quantic Dream will not include any elements from it. This is rather unfortunate because I’ve fallen in love with the android and want to explore what’s next. The moral of this story, though, is that Cage’s studio is leading the way for video games to tell gorgeous, cinematic, believable stories.

[Via PlayStation; Engadget]

Nintendo 3DS will support Netflix, and other news to know

Posted in News,Technology by Scott Meisner on March 5th, 2011

This week at Game Developer Conference 2011 in San Fransisco Nintendo held a brief press conference detailing their latest handheld sensation the Nintendo 3DS. Though it’s already been sold in Japan and the U.S. release is right around the corner (March 27) the company is already detailing the system’s first major software upgrade. First up, Netflix is coming to the 3DS this summer. Users will be able to access their Netflix movies and TV shows on the device and have the option to pause said content and resume it on the big screen via the Wii’s Netflix portal.

In addition, the 3DS will gain a new 3D video channel that will act as a gateway to 3D produced content like movie trailers, music videos, and comedy shorts. The channel will be automatically updated with new 3D content over a wireless connection. Ninty also hinted that 3DS owners will eventually be able to record their own videos in 3D using the devices dual rear-facing cameras.

The house that built Mario went on to further detail the Nintendo eShop, a place where 3DS users can browse and download all kinds of content including DSiWare games, Game Boy and Game Boy Color classics remastered in 3D, and a Virtual Console which will include titles from Sega’s Game Gear and TurboGrafx-16. All of this plus a web browser is expected to make its way to the 3DS via a software update in late May.

Speaking of Mario, Nintendo president Satoru Iwata teased a Super Mario 3DS title by showing a logo for the game; a small grey raccoon tail juts out of “o” in Mario likely hinting at what’s to come (perhaps a long overdue sequel to Super Mario Bros. 3?).

And finally, Nintendo announced a partnership with AT&T that will give 3DS owners free access to 10,000 WiFi hotspots. SpotPass, a 3DS software feature that automatically receives new game content and system updates even while the device in sleep mode or charging, will take advantage of the WiFi access points to do its thing.

The Nintendo 3DS releases March 27 for $249.99. Preorder yours today.

[Via Engadget; Joystiq]