Tag Archives: impressions

‘Walking Dead’ actor Ross Marquand lets loose spot-on celebrity impressions

Who knew The Walking Dead‘s Ross Marquand (he plays Alexandrian native Aaron) is such a gifted impressionist? Well, if you watch TWD‘s companion after-show Talking Dead, you only glimpsed at his arsenal of celebrity impressions when he teased his take on Matthew McConaughey. Thanks to Vanity Fair, you can now experience Marquand’s remarkably vast range; from Michael Caine to Aaron Paul he nails it. Hear all 17 of his “nano-impressions” in the video embedded above!

Hideo Kojima & Guillermo del Toro are working on a new ‘Silent Hill’ game starring Norman Reedus (Plus: my impressions)

Take a moment to let that sink in. Good. Now, once more with feeling:

Renowned video game developer and creator of the Metal Gear franchise Hideo Kojima and film director/producer Guillermo del Toro (Hellboy, Pan’s Labyrinth, Pacific Rim, TV’s The Strain) are teaming up to create the next installment in the Silent Hill franchise with The Walking Dead‘s Norman Reedus as the game’s protagonist.

During Sony’s press event at Gamescon on Tuesday, a mysterious new horror game dubbed “P.T.” from unknown developer 7780s Studio was teased on-screen. Sony advised interested gamers to access a playable demo on PS4 via PSN to learn more. Soon enough, an excitable, British gamer chick who goes by the name of SoapyWarpig uploaded a live stream of her completing the demo via Twitch. I highly recommend you watch the final minutes of her gameplay; her colorful commentary is so incredibly enjoyable.

After completing the nightmarish demo (see my impressions below), the names Hideo Kojima, Guillermo del Toro, and Norman Reedus flash on the screen as you briefly visit a dark and gloomy street and are introduced to Reedus’ character. And then the black words Silent Hills splash on a bright white screen as Akira Yamaoka’s classic, chilling Silent Hill theme plays. In amazing Kojima style, gamers were duped into thinking this was some random horror game from some unknown studio. Silent Hills is in fact a Kojima Productions title; 7780s Studio was completely fabricated! Oh, and “P.T.” stands for “Playable Teaser,” that first of its kind boasts Sony. Other details surrounding the now-highly anticipated game, including release date and console support, are still being kept under wraps for now.

I played “P.T.” in its entirety and yes, it scared the living shit out of me. For my impressions skip after the break. Continue reading Hideo Kojima & Guillermo del Toro are working on a new ‘Silent Hill’ game starring Norman Reedus (Plus: my impressions)

Google+ …what comes after Facebook? A comprehensive tour of Google’s attempt at social.

Google is the king of search. But when it comes to social networking…well, we only have to look at Wave (an experiment that failed) and Buzz (a Twitter competitor that never caught on) for that answer. With Google+, the search giant takes aim at Facebook and it wants to become the destination for socializing with the people you know and the ones you’ll make down the road. The Google+ Project is currently in “Field Test” mode meaning that the company is still working out the kinks and tweaking and adding features to the service while a small selection of users try it out. The project is by invitation-only, and I was able to snag an invite earlier today. Read on after the break as I take you on a tour through the interface and the handful of features the service currently offers.

Continue reading Google+ …what comes after Facebook? A comprehensive tour of Google’s attempt at social.

Pusha T & Cyhi Da Prynce headline Heineken Red Star Access concert (images + video)

View "img_0976.jpg"

On Tuesday June 28 the newest members of Kanye West’s music label G.O.O.D. (Getting Out Our Dreams) headlined the Heineken Red Star Access concert in New York City. The private concert was invite-only and it was located at Santos Party House. Hot 97’s DJ Camilo spinned the beats before the main guests arrived. Adrienne Bailon of 3LW fame introduced Cyhi Da Prynce who performed eight songs from his Royal Flush mixtapes. After his too-brief stint on stage, main attraction Pusha T was showered with cheers as he performed a bunch of songs ranging from classic Clipse tracks to more recent tracks off Ye’s My Beautiful Dark Twisted Fantasy and the Fear of God mixtape. P confirmed that his next mixtape Fear of God 2 is complete and it will be released later this summer in August. Also, fans can anticipate his first studio album to hit stores on Black Friday (that is late November).

The concert was a raging good time. Thanks to Heineken’s sponsorship free beer was flowing all night, and the speaker setup inside the venue was phenomenal. Standing literally inches from Cyhi and Pusha T made the experience all the more engaging, though I could have done without the onslaught spit and sweat that came my way. Check out pictures from the concert below (please excuse the poor quality, only had iPhone in hand) and jump after the break to find a collection of the night’s performances in video form.

Continue reading Pusha T & Cyhi Da Prynce headline Heineken Red Star Access concert (images + video)

TRON: LEGACY in theatres now! (with impressions)

From Comic Con 2009 to the epic trailers to TRON NIGHT and everything in between, I think it’s safe to say that I haven’t anticipated a movie quite like this before.  Beyond the father-son story Tron: Legacy promises to tell, I am most excited for the visuals (standard and 3D) and the electric Daft Punk soundtrack.  The movie opens tonight (12/16) at midnight in select theatres, and it release wide tomorrow.  Go ahead and browse through all the Tron content, and I’ll be back later tonight (er, early tomorrow morning) with some impressions.

Impressions: It’s the eve of December 17 and I’m back with impressions.  If I had to use one word to describe TRON: Legacy: EPIC.  But now I’ll use some more words.  I had a fantastic time at the midnight opening of Tron. I saw it in IMAX 3D, and quite frankly that’s the way in which this movie is meant to be seen.  Before the movie starts, a message from director Joseph Kosinski informs viewers that the movie incorporates 2D and 3D movies and they vary depending on scene; the switch between both dimensions was done carefully and effectively.  This is precisely where I want to start: the visuals.  Tron looks phenomenal.  From start to finish you really get a sense of how much blood and sweat was put into the creation of The Grid.  Though there are some scenes located on Earth, the majority of the movie takes place in the digitized world that is The Grid.  Kosinski’s team has come a long way since their original Comic Con teaser.  Everything in The Grid certainly has an air of artificiality, but it is the way in which the team made everything come to life so vividly that most impressed me.  We the audience get to take it all in through the eyes of protagonist Sam Flynn, who is also experiencing his father’s creation for the first time.  It’s a foreign land that you quickly become accustomed to because it’s that damn cool. The disc wars, the lightcycle races, the hand-to-hand combat–it all comes to life spectacularly.

My impressions on the visuals cannot conclude without talking about Clu, aka “young Jeff Bridges.”  Kosinski’s masterful editors managed to create Kevin Flynn as he appeared in Tron almost thirty years ago using advanced CGI and performance capture technology.  I have to admit, there are some moments when Clu comes off as totally unnatural but I’m happy to report that for the most part he looks frighteningly real.  You watch Clu walk around, communicate with his minions, and show facial expressions and you want to think this is a 100% natural actor playing the part.  So long uncanny valley.

The next segment of praise must go to Daft Punk’s electrifying soundtrack.  Not only do you hear the tailor-made-for-this-movie music in virtually every scene, you also feel it.  And that is what makes the Tron-Daft Punk collaboration so special and exciting.  The French duo created a powerful soundtrack that matches up with the movie’s scenes (my favorite is “Derezzed” in the bar action sequence), and it helps to fully immerse you into the Tron universe.  The thumping bass from the playful, fast-paced video gamey tunes goes hand in hand with the nuanced ambient noises that come from various aircraft, vehicles, and environments.  If you haven’t picked up the soundtrack yet (Amazon/iTunes), it’s the perfect stocking stuffer.

I must address the recent spat concerning the bad reviews and ratings from critics.  From what I’ve heard most of the critics are beating down the movie because its lack of respectable storytelling.  Some say the story is a flat-out disaster and that the acting isn’t believable.  I will be honest with you; Tron does not tell the greatest story ever told and some of the dialogue is definitely cheesy.  However, I would not so go far as to not recommend it due to these factors.  Everyone knows what to expect from Tron: spectacular visuals and a kick-ass soundtrack.  And the movie delivers 110% on both those fronts. When it comes to the story, I had no trouble swallowing the simplistic father-son tale that has critics in a tizzy.  I do think that the writers failed to provide enough emotional oompf to fully provoke audience reaction to some of the major on-screen events.  For example, when Sam finds his father (who he had not seen for many years) that “gripping” scene did not make me want to shed a tear; there just wasn’t a proper build up to the reunion.  So in sum if you’re a movie critic looking to pick apart a movie for its misdirections, I guess you won’t be falling in love with Tron, but at least you should allow yourself to enjoy the visuals and soundtrack.  On the other hand if you’re looking to have a fun time at the movies, Tron will make you squeal in excitement.  I gotta say, when the epic finale came around I was glued to the screen in anticipation.  Critics can bash all they want, but there’s no denying the pure epicness of that finale. And you know what?  I actually felt a good bit of emotional connection to the characters at the end, so there!

Hype is a funny thing; it can significantly sway your expectations and ultimate takeaways from a movie.  I’ve been looking forward to the release of Tron since I witnessed the early test footage at Comic Con.  And I am elated to share you with that the massive amount of anticipation has paid off, so to speak.  What kind of legacy does Tron leave behind?  A narrative one, perhaps not; but it unquestionably pushes forward quality in 3D (and standard 2D) filmmaking.

TRON: Legacy.  Highly recommended to all.  Go see it in IMAX 3D.  And now that I’ve seen it there’s two things for me to do next: listen to the soundtrack and see it again.

Hands-on: Nintendo 3DS

After a flurry of rumors Nintendo finally revealed its next handheld to the world with the 3DS.  Its overall design does not depart from its predecessor the DSi.  There are two screens; the top is 3D-capable (widescreen 3.5 inches), the bottom is touch-sensitive.  No glasses required!  Button and camera positioning remains almost the same.  New additions include a home button, a Slide Pad (it’s an analog nub), a 3D Depth Slider that allows you to control the 3D effect from 100% to totally off, and a third camera positioned next to the one on the front allowing for 3D picture-taking.  It also packs an accelerometer and gyroscope.  All in all the 3D effect was quite pleasing and added a new sense of depth to the demonstrations and trailers.  It definitely takes a couple minutes to adjust your eyes to the screen but once that’s done the depth perception becomes a welcome addition to gameplay.  Your initial reaction will be “woah, this is neat.”  It’s worthy to note that there is a 3D boundary when you’re holding the device in your hands.  If you tilt the 3DS ever so slightly or try to have someone else watch what you’re doing from a slight angle the 3D effect gets completely distorted and essentially disappears.  As for the analog nub, it feels and works similar to the PSP’s nub and will likely make for some new interesting control schemes for 3DS titles.

Speaking of games, the 3DS section of the Nintendo booth did include a couple playable games but they were extremely barebones and there only to give people a glimpse into the 3D effect.  Samurai Warriors 3D had me fighting off an incoming army of ninjas.  Thought the 3D effect was there, the gameplay was rather stale and did not make for such a great experience.  On the other hand, StarFox 3D brought a sense of nostalgia over me and I quickly became immersed in the playable demo as I took flight in the skies and shot lasers at enemy planes.  A vast amount of 3DS handhelds were loaded with 3D environments that you could only explore by manipulating the camera angle with the nub.  Resident Evil Revelations cutscenes look fantastic in stereoscopic vision.  All in all, the 3DS is an impressive piece of hardware and I’m excited to see how Nintendo continues to build on the platform as we near its release in 2011.  3D is starting to become a trend in the movie industry and now in video games thanks to the PS3 and 3DS.  It’ll be interesting to watch the competing companies vie for the top spot with one bridging the gap between 2D and 3D gaming with glasses and the other doing it without them.

Hands-on: The Legend of Zelda: Skyward Sword

Game: The Legend of Zelda: Skyward Sword

Publisher: Nintendo

Release date: 2011

In terms of control, The Legend of Zelda: Skyward Sword is a stellar improvement over the last Zelda game for Wii that was ported from GameCube, Twilight Princess.  The game requires the Wii MotionPlus add-on and true 1:1 motion is the result.  Though the short demo at E3 did not share details about the plot of the game it did help introduce how you will control Link for the better part of the game.  The Wii-mote is your sword and the nunchuck acts as the shield.  At all time you’re constantly whipping out your sword and shield to fight off enemies.  To bring them to the forefront it’s as simple as a quick forward moving shake of the controllers.  Most of the enemies came in the form of plants and the game makes it super easy to figure out how to kill them.  Plants open their mouths horizontally and vertically; so if a plant opens its mouth vertically you take out your sword and slice vertically to kill it.  Slice and dice is the name of the game here.  After learning how to kill the plants with your handy-dandy sword you quickly learn that you have a bunch more weapons at your disposal.  Hit a button on the Wii-mote and a menu pops up enabling you to select from weapons like a slingshot, bow-and-arrow, and a whip.  Many of the weapons, namely the sword and bow-and-arrow, work exactly like they do in Wii Sports Resort.  It’s pretty clear that Nintendo ported these 1:1 actions from that game to this one.  But that’s not an issue, really; I always enjoyed Swordsplay anyway.  Link can also throw bombs into the middle of growing baddies and boom they go.  With the aid of a map I was able to find my way through the plants and to a door with a wandering eye.  I was instructed to spin the Wii-mote (my sword) in a clockwise circular motion to confuse the eye to enter the door.  The demo concluded with an oversized scorpion boss.  To kill it the game hinted at slicing your sword at its pinchers.  I had very low health and ran out of potions so I died before I could kill the big baddie.

All in all Skyward Sword is definitely turning out to be a solid Wii title.  Before this year’s Nintendo press conference all we had was a teaser poster and now there’s a trailer and playable demo.  As a long-time Zelda fan there’s not much I can complain about.  The precise motion controls are a welcome addition to the franchise and a more cartoonish-looking Link and environment make the game feel less like Twilight Princess and more like uber-successful titles Ocarina of Time (my personal favorite) and Wind Waker.  There’s no cell shading here, but the graphics feel more friendly and colorful when compared to Link’s last outing.