Developer: Frontier Developments
Release date: Fall 2010
Oh this might just the cutest game I have ever put my hands on. And thanks to the Kinect for Xbox 360 requirement, you can take that statement quite literally. Once the game boots up you are prompted to select from over 40 different virtual animals to interact with. I selected a cheetah pre-named Skittles. I’m told that players will have the option to personalize their pets with a name by speaking into Kinect’s built-in mic. After selecting the cheetah I called out “Skittles!” to bring it on-screen. By tapping my knees and calling out its name, Skittles recognized my presence, ran up to me, and left breath marks on the screen. I was able to use simple hand motions to wipe the foggy spots off the screen. If you hold your hands out towards the screen your pet comes closer to you for a scratching session. This part was particularly stimulating; it actually feels like you’re reaching out and petting an animal. Virtual hands appear on-screen to show the motions in real-time.
By holding your hand out for a prolonged period of time in the bottom right-hand side of the screen you can call up a menu. Scroll through the menu Minority Report-style with swipe gestures. Select an activity by holding your hand on an icon for about three seconds. Next up I entered tricks mode where you can make your pet mimic your every move and perform dozens of tricks. When I jumped three times in a row, Skittles jumped higher and higher; the third jump resulted in a Matrix slo-mo perspective sequence. When I held my arms up and stood on one leg, Skittles copied my exact positioning. Then when I fell to the ground Skittles played dead. Very neat!
The last activity in the demo was an obstacle course that involved jumping, running, ducking, and balancing movements to get Skittles from one end to the other. This section of the game plays out more like a workout if you ask me. And of course, to get Skittles to run the course faster continually scream his name.
All in all, Kinectimals is the perfect game for little girls who always wanted a pet but could never have one for some reason or another. With Kinect support, players will have a blast raising their own virtual pet by speaking its name and interacting with it by means of simplistic hand and body gestures. Oh, and there’s this: At the Project Natal Experience, Microsoft reps gave out tiny stuffed animals with scannable codes attached. Instructions reveal that players will be able to hold up their stuffed animals to the Kinect camera and transfer their tangible pet inside the game to play with it. Again, little girls will go crazy over this game. Look for Kinectimals to release alongside the Kinect this fall.