Tag Archives: Oculus VR

Harmonix & Oculus team up to bring ‘Rock Band’ to virtual reality in 2016

Rock Band just made its comeback on consoles with Rock Band 4 on Xbox One and PS4, but that wasn’t enough for developer Harmonix. The company behind the original incarnations of Guitar Hero is hard at work on bringing the Rock Band experience to virtual reality via the Oculus RiftRock Band VR–as it’s being called for now–will suitably place the gamer on stage in front of a roaring crowd ready to hear some rock and roll. Harmonix and Oculus are keeping pretty mum on the exciting project. All we’ve got to go on is this quick clip that invites Dragonforce into the fold. Any Guitar Hero fan will remember the classic (arguably hardest) track featured in Guitar Hero III, Dragonforce’s heavy metal “Through the Fire and Flames.” The VR version of the game will come with this song in tow. The video has fun with the musicians paling around with Harmonix co-founder Alex Rigopulos and Oculus founder Palmer Luckey. It’s the final 20 seconds, though, that’ll get your heart racing in anticipation of the VR title; the nostalgic track plays as you catch a glimpse of what it’ll be like to live our your rockstar dreams like never before. How cool would it be to look around and see your bandmates playing right alongside you, feeding off your stage presence and the crowd’s energy? Both the Rift headset and the game aren’t due out until next year, so there’s still plenty of time for Harmonix and Oculus to invent imaginative ways to bring Rock Band into the untapped world of virtual reality.

@ Super Creative: ‘Facebook aims to take virtual reality to new heights with Oculus VR, here’s how’

Editor’s note: On Monday I announced my partnership with Super Creative. Going forward, whenever I contribute a post to SC’s site, I’ll be sure to hang a link here at [experience-it-all] so you don’t miss out.

Today, Super Creative discusses Facebook’s acquisition of Oculus VR, an innovative company at the forefront of the virtual reality revolution, and the ways in which VR can be used beyond gaming.

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