Sony announced not one but two new video game consoles this week at its PlayStation Meeting at the newly dubbed PlayStation Theatre in Times Square, New York. The first console unveiled, which was widely expected to launch here, was the PS4 Slim. Of course, Sony doesn’t call it that officially, but it’s something gamers have become accustomed to during a console’s lifecycle. The updated PS4 is slimmer, lighter, and more energy efficient than the original model–it’s about 30 percent smaller and cuts power consumption by 28 percent to be more precise. Other minor differences: it boasts faster Wi-Fi (802.11 a/b/g/n/ac), a third USB 3.1 port around the back, and the optical port’s been removed. Other than that, it’s got the same guts and glory that the OG PS4 always had. The heftier PS4 will phase out of market when PS4 Slim drops September 15. For $299, you get the console fitted with a 500GB HDD, a copy of Uncharted 4: A Thief’s End, and an slightly updated version of the DualShock 4 wireless controller. The new DS4 features a secondary light bar above the touch pad, as well as USB communication. Preorder today.
Now let’s move onto the most exciting news of the event. “We realized that for the very highly discriminatory gamer, there’s always a desire for advancement and they want it in this generation…We are adjusting and accelerating our innovation cadence,” said Sony’s Andrew House to a crowd full of anticipation. In essence, what House is saying that Sony doesn’t want to make gamers wait any longer for a new, more powerful console. Instead of announcing the PlayStation 5, Sony’s taking a page out of Microsoft’s playbook and making a new console to “complement” the standard PS4 and sit right alongside it. Enter PlayStation 4 Pro. Jump after the break for more. READ MORE PlayStation 4 gets a mid-cycle boost with PS4 Pro: all the details inside
Today Sony hosted PlayStation Meeting 2011 in Japan, and there they announced the successor to the PSP (codenamed NGP) and provided details on how they plan to expand the PlayStation brand to Android devices.
Let’s start with what you’ve been waiting oh-so-long for. The oft-rumored PSP2 has finally been unveiled. But don’t call it that; Sony has branded the new device “Next Generation Portable” or NGP for short. Though at first glance the NGP aesthetically appears similar to its predecessor, additional control options and the spec sheet will blow your mind. The NGP packs a 5-inch 960×544 OLED capacitive multitouch display (OLED screen technology allows for great viewing angles, and the screen resolution is 4x greater than the PSP’s), a powerful quad-core ARM Cortex-A9 processor, a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU, dual analog sticks (as opposed to the PSP’s single analog nub), front and rear-facing cameras, built-in GPS, WiFi, 3G, Bluetooth, microphone, stereo speakers, the same Six-axis motion sensing system that’s featured in the PlayStation Move controller (three-axis gyroscope, three-axis accelerometer), and there’s a three-axis electronic compass. Buttons-wise, you’ll find the usual suspects: the D-Pad, action buttons (triangle, circle, cross, square), left and right shoulder buttons, start, select, volume, power and PS buttons. And I’ve managed to save the coolest new input implementation for last. The NGP packs a rear-mounted multitouch pad; it’s the same size as the front-facing OLED display, so the location of your finger is mapped directly to the game screen. This new kind of input allows for “touch, grab, trace, push and pull” finger gestures and will open up a whole new world of gaming opportunities for developers. All of this is stuffed inside a “Super Oval Design” form factor that is, again, similar to the PSP (there is no slide-up mechanism as featured in the PSP Go). READ MORE Sony unveils the PSP successor, brings PS games to Android devices with PlayStation Suite