Tag Archives: PS Eye

Interview + hands-on: The Fight: Lights Out (w/ PlayStation Move)

Game: The Fight: Lights Out

Publisher: Sony Computer Entertainment

Release date: November 2010

Another PlayStation Move launch title is The Fight: Lights Out, or Wii Sports Boxing on steroids.  Using two Move controllers you are in control of a street fighter.  Though motions are not 1:1 (your on-screen character does not imitate every action you make), the game does a good job at picking up specific boxing moves like punches, uppercuts, and body and elbow shots.  The more fluid and deliberate you make your punches the better PS Eye transfers your motions on-screen.  By holding down the main Move button on the controller you can control the direction in which your character moves.  Predefined “dirty moves” can be called up by pressing the trigger button.  Check out that double-hammer fist special move!  The game is also physics-based; in the demo this means that you can use one Move controller to push your opponents arm out of the way to make room for a clean punch with the other controller.  If you defeat your opponent you get the opportunity to “finish him” with a special move.  In the demo I played this involved my character lightly tapping the opponent to make him fall over and pass out on the floor.  I’ve also heard that another finishing move will involve blowing your opponent over by physically blowing into the PS Eye’s built-in mic.  After the fight is over a results page lets you know how many calories you burned during the length of the fight.

Overall I really enjoyed playing The Fight.  When I first picked up the controllers I wanted to beat up my opponent to a bloody pulp with frantic punch gestures and flicks of the wrist.  Quickly I learned that fast movements resulted in poor feedback on the PS Eye’s end.  Once I settled in and started to strategically produce counter-punches the experience became a whole lot more realistic and fun.  I also like the black-and-white style with splashes of red when blood is drawn.  With the promise of a character customization studio, a single player campaign, an online multiplayer mode, and the ability to bet on games and use your winnings to purchase in-game items, The Fight is panning out to be a solid launch title for the Move.

Interview + hands-on: TV Superstars (w/ PlayStation Move)

Game: TV Superstars

Publisher: Sony Computer Entertainment

Release date: November 2010

TV Superstars is a party game that places a customized avatar into a number of mini-games based on reality shows.  Before you jump into a game show, you are required to customize an avatar using the PS Eye.  You step up to the camera and take three pictures of yourself with neutral, smile, and angry faces.  After your face is placed on the head of the virtual avatar, you can play around with the size/shape of the head, hair color/style, and skin tone.  Then you are asked to record a personal message to go along with your avatar by speaking into the mic (which is built into the PS Eye).  Once your character is complete you can jump into one of three game shows, Let’s Get Physical, Frokstar, and Big Beat.  Due to time constraints I only played the first game.

Let’s Get Physical resembles a Japanese physical challenge show and places your avatar into the challenges.  In the “Wheel of Heroes” mini-game you hold the PS Move controller in one hand a shake it back and forth in a running motion to make the avatar run and jump over obstacles.  In “Airheads” you pull back the Move controller to spring yourself out of a slingshot and you have to position the controller to match the silhouette figure on screen.  If you match it up correctly your avatar will fly through the window and you’ll move on to more challenging orientations.

Though the customization aspect of this game is intriguing and quite comedic, the controls were a bit irritating.  In “Airheads” I had trouble matching the controller position to the silhouette figures.  I had to keep reminding myself that PS Move (in combination with the PS Eye) does not track your entire body like Microsoft’s Kinect.  The PS Eye camera only detects the glowing orb atop the Move controller.  So as hard as you try to position your body to match the silhouette configurations on screen you won’t get anywhere unless the Move controller is maneuvered the right way.  Simply put, this game would be a lot more fun if it was made for Kinect, not for PS3.

Interview + hands-on: SOCOM 4 (w/ PlayStation Move)

Game: SOCOM 4

Publisher: Zipper Interactive

Release date: November 2010

The SOCOM franchise is one I hold very close to my heart.  After going through an obsessive phase with SOCOM II on PS2, I have been looking for that same fantastic experience to make its way to the PS3.  After getting some hands-on time with SOCOM 4 (which is developed by SOCOM II publisher Zipper Interactive), I am excited to share with you that this next iteration in the SOCOM franchise is going to be a winner.

With TV Superstars and The Fight: Lights Out Sony is branching out to the casual set of gamers who just want to grab their Move controllers and jump into a quick and easy to maneuver game.  SOCOM 4 exists to prove that even hardcore gamers can get in on the Move action without sacrificing traditional strategic gameplay that SOCOM is known for.  With the Move controller in one hand and the Navigation (sub) controller in the other, you control a character called Ops Com who leads a squad into a war-torn Southeast Asian environment.  Wait, this doesn’t sound like SOCOM, you’re thinking.  Well, it is!  In addition to a robust online multiplayer mode that supports up to 32 players, SOCOM 4 packs a true single player story-driven campaign that places you in command of a squad.  The demo dropped me into a battle with lots of gunfire.  With a tap on the D-pad I can rally the squad around me and direct them where to go.  Overall the Move controls add a level of precision that goes way beyond what the DualShock 2 controller allowed for in SOCOM II.  The subcontroller’s analog stick moves your character around, and the Move controller is used to line up the reticle, set up a shot, and take it.  Although SOCOM 4 will be playable with a standard DualShock 3 controller you’d be crazy not to want to at least try the Move controls.  It’s really not a gimmick in this game; after sitting down with it for a nice chunk of time I’m confident in saying that Move support is going to help SOCOM develop into a better and truly immersive game.  Calling in an airstrike has never been this much fun.

I’ve been talking so much about the single player and motion control goodness that I haven’t even touched upon the stunning graphics yet!  SOCOM 4 looks amazing.  The environments are highly detailed and quite destructible.  If you shoot at a car window glass will shatter into tiny pieces and the shards will gracefully fall to the ground.  All new intense single player; 32-player online gameplay we know and love; precise Move support; and gorgeous graphics–SOCOM 4 will become my next gaming obsession.

Note: Sorry about the degraded sound quality in the video above.  Our mic was having some trouble during this interview.

PlayStation Move motion controller: Holiday 2010, under $100

Yesterday at the Game Developer’s Conference Sony finally made official the PlayStation Motion Controller as PlayStation Move.  Dubbed the “next generation of motion gaming,” PS Move will take on Nintendo’s Wii-mote directly with a wireless Move controller and sub-controller (don’t call it a nunchuck).  Paired with the PlayStation Eye (Sony’s webcam device for the PS3) the PS Move will become an “extension of your body” with near 1:1 motion precision and accuracy.  Sony says the Move’s latency is about the same to that of its DualShock 3 controller (about a 1fps delay).  The Move contains “advanced motion sensors, including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera.”

So what differentiates the Move controller from the Wii-mote?  The answer lies in the Z-plane.  The PS Eye tracks the colored sphere at the front of the controller and can sense when you are moving closer to or farther away from the on-screen action.  The Eye+Motion setup will be able to detect motion in 3D space (the Z-plane) far more effectively than the Wii-mote+Wii sensor bar configuration (especially if you don’t have the WiiMotionPlus add-on).  Other differences from the Wii-mote: the controller and sub-controller wirelessly pair to the PS3 via Bluetooth, they are USB-powered (no batteries), and the sub-controller does not have a motion sensor (the Wii nunchuck does).  Also, since the PS Eye can capture images and voice, augmented reality experiences can incorporated into games.

Sony’s plan is to market the PS Move not just to casual games but also to the rabid hardcore, FPS-lovin’ group of gamers.  They’ve come out and said that 36 third party developers and publishers are on board to make games supporting the new motion controller, promising that over 20 games “that are either dedicated to or supported with the PlayStation Move platform” will release this year.  At the GDC press conference Sony announced the following Motion-supported games, many with tentative titles: Move Party (collection of mini-games with augmented reality features); Sports Champions (think Wii Sports on the PS3; demos included table tennis, sword fighting, and archery); SOCOM 4; TV Superstars; Slider; The Shoot; Motion Fighter; Eye-Pet; and Brunswick Pro Bowling.  Click here to see Joystiq’s hands on coverage of the games.

PlayStation Move will be made available for purchase in three ways come Holiday 2010: a starter kit includes the PS Move controller, PS Eye, and a game and will sell for under $100; you can buy the Move controller standalone; or you can get a PS3 console bundled with the Move controller.  An exact launch date and definitive pricing details will surface as we get closer to the holiday season.

A motion controller for the PS3 is coming soon.  Question is, how will it fare in competition with the Nintendo Wii and the forthcoming Microsoft Project Natal?  Wii-like motion controls being implemented into both casual and hardcore games in high definition sounds tempting, but it all comes down to execution.  If Sony lives up to its promise and makes sure to release a decent variety of motion-supported games inside the launch window the new controller will likely be embraced by many PS3 users.  PlayStation Move will find a niche in the gaming community, especially with a sub-$100 price tag.  Motion-detection offers a new way to experience video games; in particular it invites users to become more immersed in the games they play (like what 3D did with Avatar).   With Wii living in the stone ages (graphics/lack of hardcore third party games support) and hype for Project Natal growing louder every day, the ball is in Sony’s court and it’s up to them to get this right.

Look after the break for the Sony press release and the Move introduction video.  The gallery below contains the first official press shots of the controller and sub-controller.

[Via Engadget, here, here & here; GizmodoKotaku]

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