Tag Archives: Sony Playstation 3

You can now watch 3D Blu-ray movies on PS3

Yesterday PlayStation 3 system software update version 3.50 started to roll out to PS3 users, bringing with it 3D Blu-ray playback support.  Way back in February SCEA’s John Koller announced that the PS3 would receive 3D gaming and movies support.  It took four months to make good on the 3D gaming promise, and a bit longer to unleash 3D Blu-ray support.  Now that it’s here, fire up your PS3 and search for the new firmware update in the settings menu.  Remember, you need a 3D-compatible TV for the full effect (for any effect, for that matter).  In addition to 3D movie playback, version 3.5o also brings better Facebook integration and a new greif reporting function.

[Via PlayStationBlog]

PlayStation pimps its new PS3 models

On Tuesday Sony revealed two new PlayStation 3 SKUs.  The first is a plain jane PS3 with a 160GB hard drive.  It replaces the older SKU and keeps the same price of $299.99.  Buy it today.  The second model is a PS3 + PlayStation Move bundle.  Price at $399.99, it packs a 320GB hard drive and comes packed with one PS Move controller, one PlayStation Eye camera, a copy of Sports Champions, and a game demo disc.  The bundle will hit store shevles September 19, the same date PS Move launches.

[Via PlayStationBlog]

Hulu Plus launches on PS3, exclusive to it until 2011

On July 14 Hulu Plus, the $9.99/month service that grants you access to boatloads of Hulu content on and beyond the PC, launched on the PlayStation 3.  Currently only “a select group” of PlayStation Plus subscribers can gain access to Hulu Plus since it’s still in a preview phase.  Remember, PlayStation Plus subscribers pay an additional $50/year for the recently launch Sony service that provides gamers with exclusive game demos, trials, and other content.  If you’re a member of the PS Plus community you can download the free Hulu Plus application in the PlayStation Store and request an invitation to the preview.  If you’re selected, good for you!  If you’re not selected, and if you’re not a paying PS Plus subscriber, there’s no need to worry.  “As Hulu Plus becomes generally available in the coming months”, all PS3 owners will have access to Hulu Plus.  PlayStation 3 will be the only console-bound home for Hulu Plus through 2010.  It is expected to land on Xbox 360 and Wii sometime next year.  Full PR after the break.

[Via PlayStationBlog; Engadget] Continue reading Hulu Plus launches on PS3, exclusive to it until 2011

PlayStation Plus gets detailed, available today with PS3 firmware update 3.40

PlayStation Plus, Sony’s online premium offering for the PlayStation 3, was announced at the Sony press conference a couple weeks ago.  Since then more details have spilled concerning what exactly it offers for paying subscribers.  First, it’s important to remember that PlayStation Plus does not replace PS3’s current offering of free online gameplay and PlayStation Network usage.  PS Plus is an additional, optional service that provides subscribers with discounts on games purchased in the PS Store, early access to betas, exclusive offers on select demos and early purchases, free monthly episodes of Qore, and automatic downloads.  Let’s dive a bit deeper.

Subscribers have access to free monthly PSN games, minis, and PS One Classics from the PSN Store.  You keep these games for as long as you’re a subscriber; if you decide to opt out of the service, the free games disappear from your library.  Exclusive themes, avatars, and premium game elements/add-ons are also available to purchase; these are yours to keep “forever.”  Exclusive PS Store discounts are also offered, ranging from from 20% to 50% off (that’s on top of the any current discounts currently available to non-members).  Again, these are yours to keep “forever.”  Early access to beta trials and game demos pop up as well.  Members can download a full game trial for an alloted amount of time (typically one hour) to decide if they want to purchase the game.  Unlike a standard game demo, full game trials do not restrict you to certain levels/game modes.  You get the full game.  And get this–if you decide to purchase the game after testing it out, all awarded trophies and saved data carry over from the trial.  Lastly there’s automatic downloads.  Subscribers can set their PS3 to wake up from standby at a determined time to automatically download PS3 firmware updates, game patches, and “select demos and videos.”  PlayStation Plus is available to sign up for today over PSN.  A one year subscription goes for $49.99 (this comes bundled with three free months at the end) and a three-month packaged is priced at $17.99.

PlayStation Plus came to the PS3 as part of firmware update version 3.40.  Here’s what the update brings: Photo Gallery enhancements (allows you to upload, browse and comment on photos on Facebook and Picasa Web Album & share your photos between your PSN friends and print photos from Photo Gallery); Video Editor and Uploader (new XMB function enables you to edit, save and upload video files stored on the PS3 system to sites such as Facebook or YouTube); Five Star Rating Support (you can rate PS Store content on a five-star scale); and additional power save options.  There’s also been a few upgrades to PSN-Facebook integration.  A new PSN Facebook application allows you to display your PlayStation Network profile on Facebook, send friend requests, and view your PSN friends’ online status.  Check out a few snapshots of the new features in the gallery below.

[Via PlayStationBlog, here & here]

Interview + hands-on: The Fight: Lights Out (w/ PlayStation Move)

Game: The Fight: Lights Out

Publisher: Sony Computer Entertainment

Release date: November 2010

Another PlayStation Move launch title is The Fight: Lights Out, or Wii Sports Boxing on steroids.  Using two Move controllers you are in control of a street fighter.  Though motions are not 1:1 (your on-screen character does not imitate every action you make), the game does a good job at picking up specific boxing moves like punches, uppercuts, and body and elbow shots.  The more fluid and deliberate you make your punches the better PS Eye transfers your motions on-screen.  By holding down the main Move button on the controller you can control the direction in which your character moves.  Predefined “dirty moves” can be called up by pressing the trigger button.  Check out that double-hammer fist special move!  The game is also physics-based; in the demo this means that you can use one Move controller to push your opponents arm out of the way to make room for a clean punch with the other controller.  If you defeat your opponent you get the opportunity to “finish him” with a special move.  In the demo I played this involved my character lightly tapping the opponent to make him fall over and pass out on the floor.  I’ve also heard that another finishing move will involve blowing your opponent over by physically blowing into the PS Eye’s built-in mic.  After the fight is over a results page lets you know how many calories you burned during the length of the fight.

Overall I really enjoyed playing The Fight.  When I first picked up the controllers I wanted to beat up my opponent to a bloody pulp with frantic punch gestures and flicks of the wrist.  Quickly I learned that fast movements resulted in poor feedback on the PS Eye’s end.  Once I settled in and started to strategically produce counter-punches the experience became a whole lot more realistic and fun.  I also like the black-and-white style with splashes of red when blood is drawn.  With the promise of a character customization studio, a single player campaign, an online multiplayer mode, and the ability to bet on games and use your winnings to purchase in-game items, The Fight is panning out to be a solid launch title for the Move.

Interview + hands-on: TV Superstars (w/ PlayStation Move)

Game: TV Superstars

Publisher: Sony Computer Entertainment

Release date: November 2010

TV Superstars is a party game that places a customized avatar into a number of mini-games based on reality shows.  Before you jump into a game show, you are required to customize an avatar using the PS Eye.  You step up to the camera and take three pictures of yourself with neutral, smile, and angry faces.  After your face is placed on the head of the virtual avatar, you can play around with the size/shape of the head, hair color/style, and skin tone.  Then you are asked to record a personal message to go along with your avatar by speaking into the mic (which is built into the PS Eye).  Once your character is complete you can jump into one of three game shows, Let’s Get Physical, Frokstar, and Big Beat.  Due to time constraints I only played the first game.

Let’s Get Physical resembles a Japanese physical challenge show and places your avatar into the challenges.  In the “Wheel of Heroes” mini-game you hold the PS Move controller in one hand a shake it back and forth in a running motion to make the avatar run and jump over obstacles.  In “Airheads” you pull back the Move controller to spring yourself out of a slingshot and you have to position the controller to match the silhouette figure on screen.  If you match it up correctly your avatar will fly through the window and you’ll move on to more challenging orientations.

Though the customization aspect of this game is intriguing and quite comedic, the controls were a bit irritating.  In “Airheads” I had trouble matching the controller position to the silhouette figures.  I had to keep reminding myself that PS Move (in combination with the PS Eye) does not track your entire body like Microsoft’s Kinect.  The PS Eye camera only detects the glowing orb atop the Move controller.  So as hard as you try to position your body to match the silhouette configurations on screen you won’t get anywhere unless the Move controller is maneuvered the right way.  Simply put, this game would be a lot more fun if it was made for Kinect, not for PS3.

Interview + hands-on: SOCOM 4 (w/ PlayStation Move)

Game: SOCOM 4

Publisher: Zipper Interactive

Release date: November 2010

The SOCOM franchise is one I hold very close to my heart.  After going through an obsessive phase with SOCOM II on PS2, I have been looking for that same fantastic experience to make its way to the PS3.  After getting some hands-on time with SOCOM 4 (which is developed by SOCOM II publisher Zipper Interactive), I am excited to share with you that this next iteration in the SOCOM franchise is going to be a winner.

With TV Superstars and The Fight: Lights Out Sony is branching out to the casual set of gamers who just want to grab their Move controllers and jump into a quick and easy to maneuver game.  SOCOM 4 exists to prove that even hardcore gamers can get in on the Move action without sacrificing traditional strategic gameplay that SOCOM is known for.  With the Move controller in one hand and the Navigation (sub) controller in the other, you control a character called Ops Com who leads a squad into a war-torn Southeast Asian environment.  Wait, this doesn’t sound like SOCOM, you’re thinking.  Well, it is!  In addition to a robust online multiplayer mode that supports up to 32 players, SOCOM 4 packs a true single player story-driven campaign that places you in command of a squad.  The demo dropped me into a battle with lots of gunfire.  With a tap on the D-pad I can rally the squad around me and direct them where to go.  Overall the Move controls add a level of precision that goes way beyond what the DualShock 2 controller allowed for in SOCOM II.  The subcontroller’s analog stick moves your character around, and the Move controller is used to line up the reticle, set up a shot, and take it.  Although SOCOM 4 will be playable with a standard DualShock 3 controller you’d be crazy not to want to at least try the Move controls.  It’s really not a gimmick in this game; after sitting down with it for a nice chunk of time I’m confident in saying that Move support is going to help SOCOM develop into a better and truly immersive game.  Calling in an airstrike has never been this much fun.

I’ve been talking so much about the single player and motion control goodness that I haven’t even touched upon the stunning graphics yet!  SOCOM 4 looks amazing.  The environments are highly detailed and quite destructible.  If you shoot at a car window glass will shatter into tiny pieces and the shards will gracefully fall to the ground.  All new intense single player; 32-player online gameplay we know and love; precise Move support; and gorgeous graphics–SOCOM 4 will become my next gaming obsession.

Note: Sorry about the degraded sound quality in the video above.  Our mic was having some trouble during this interview.

E3 2010: What to expect

In just two days the Microsoft, Sony, and Nintendo press conferences will be over and “the big three” will be showing off their latest innovations in hardware and games on the show floor at their respective booths at E3.  Let’s dive into each company’s plans and dissect what they have in store for us.

Xbox 360: You can expect massive titles like Halo: Reach, Gears of War 3, and Fable III to be demoed in real-time and hyped up during the Microsoft press conference.  But the buzz around Microsoft this year surrounds their gaming without controllers initiative codenamed Project Natal.  With a pre-E3 event called “Project Natal for Xbox 360 Experience imagined by Cirque du Soleil” you can expect the motion-capture accessory to dominate Microsoft’s offerings throughout the week.  With Natal Microsoft is first and foremost targeting the casual gamer, looking to expand to the same market Nintendo captured with the Wii.  Natal’s initial launch lineup will be announced and this first batch of games will likely take advantage of Natal in simplistic ways.  I wouldn’t be surprised if the Richochet and Paint Party games that were previewed last year end up shipping with it.  And there’s always little Milo who may certainly star in his own game.  If you’re the hardcore type, it would be remiss for Microsoft to ignore you after all these years of support.  I’ve seen video of Burnout Paradise being used with Natal and Fable III lead designer Peter Molyneux stated in an interview that the next Fable will incorporate Natal functionality.  Whatever the launch lineup may be, I would hope Microsoft has at least a dozen casual games to entice new gamers to their console and a sprinkle of hardcore experiences to satisfy their longtime users.  Also, I wouldn’t be surprised if a new version of the Xbox 360 dashboard took advantage of Natal with a gesture-based UI.  As of now we know Natal is expected to launch this holiday season; the press conference should make things more clear with not only a definitive release date and a price (fingers-crossed under $100), but also a final name for the hardware (although “Natal” has grown on me over the months).

Enough Natal.  Let’s talk games.  I’ve already hit on the big sequel exclusives like Bungie’s Halo: Reach, Epic’s Gears of War 3, and Microsoft Game Studios’ Fable III.  First person shoot XCOM from 2K Games looks fantastic (also available on PC), Capcom’s Dead Rising: Case Zero brings another compelling zombie shooter, and Microsoft Game Studios’ Avatar-based racing game Joy Ride will likely use Natal in more ways than one.  And you can’t forget about the next Assassin’s Creed game from Ubisoft subtitled Brotherhood.

Read on for PS3 and Wii/DS discussion, plus more about third-party games and some “bizarre predictions”! Continue reading E3 2010: What to expect

PS3 goes 3D today

It’s been a long time coming but it’s finally here: 3D gaming on Playstation 3.  Four games will get the stereoscopic 3D treatment and they are WipEout HD, SuperStardust HD, PAIN, and a demo of MotorStorm: Pacific Rift.  Not to far in the distance is The Fight: Lights Out, another 3D-supported game that will take advantage of Playstation Move motion controls.  Thanks to a firmware update in April, your PS3 should be ready to play these 3D offerings.  Besides installing the lastest update, all that’s required to run these games is a 3D TV.  And wouldn’t you know, Sony just announced a slew of 3D-capable BRAVIA sets that come packaged with a Playstation Network voucher to download these four games at no additional cost.

[Via PlaystationBlog]

PlayStation Move spot takes a couple jabs at Wii, Project Natal

Sony’s advertisement go-to guy Kevin Butler is back, this time from the future where PlayStation Move is a huge success.  The commercial is filled with mockery against Nintendo’s Wii motion (in)capabilities: “You’ve got the controller and a camera with microphone working together to give you total control over your gaming experience.  Not just like this [he moves his hand side-to-side in 2D space] but this way too [he makes a forward-moving jab in 3D space].  Because real boxers to hit like this [he humorously flails his arms in front of his chest].”  He also makes sure to troll Microsoft’s upcoming, controller-less Project Natal: “PlayStation Move is not only crazy precise, its also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters and platformers, or, well, anything that doesn’t involve catching a big red ball.”  Oh, it’s on.

[Via Kotaku]

PlayStation Move motion controller: Holiday 2010, under $100

Yesterday at the Game Developer’s Conference Sony finally made official the PlayStation Motion Controller as PlayStation Move.  Dubbed the “next generation of motion gaming,” PS Move will take on Nintendo’s Wii-mote directly with a wireless Move controller and sub-controller (don’t call it a nunchuck).  Paired with the PlayStation Eye (Sony’s webcam device for the PS3) the PS Move will become an “extension of your body” with near 1:1 motion precision and accuracy.  Sony says the Move’s latency is about the same to that of its DualShock 3 controller (about a 1fps delay).  The Move contains “advanced motion sensors, including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera.”

So what differentiates the Move controller from the Wii-mote?  The answer lies in the Z-plane.  The PS Eye tracks the colored sphere at the front of the controller and can sense when you are moving closer to or farther away from the on-screen action.  The Eye+Motion setup will be able to detect motion in 3D space (the Z-plane) far more effectively than the Wii-mote+Wii sensor bar configuration (especially if you don’t have the WiiMotionPlus add-on).  Other differences from the Wii-mote: the controller and sub-controller wirelessly pair to the PS3 via Bluetooth, they are USB-powered (no batteries), and the sub-controller does not have a motion sensor (the Wii nunchuck does).  Also, since the PS Eye can capture images and voice, augmented reality experiences can incorporated into games.

Sony’s plan is to market the PS Move not just to casual games but also to the rabid hardcore, FPS-lovin’ group of gamers.  They’ve come out and said that 36 third party developers and publishers are on board to make games supporting the new motion controller, promising that over 20 games “that are either dedicated to or supported with the PlayStation Move platform” will release this year.  At the GDC press conference Sony announced the following Motion-supported games, many with tentative titles: Move Party (collection of mini-games with augmented reality features); Sports Champions (think Wii Sports on the PS3; demos included table tennis, sword fighting, and archery); SOCOM 4; TV Superstars; Slider; The Shoot; Motion Fighter; Eye-Pet; and Brunswick Pro Bowling.  Click here to see Joystiq’s hands on coverage of the games.

PlayStation Move will be made available for purchase in three ways come Holiday 2010: a starter kit includes the PS Move controller, PS Eye, and a game and will sell for under $100; you can buy the Move controller standalone; or you can get a PS3 console bundled with the Move controller.  An exact launch date and definitive pricing details will surface as we get closer to the holiday season.

A motion controller for the PS3 is coming soon.  Question is, how will it fare in competition with the Nintendo Wii and the forthcoming Microsoft Project Natal?  Wii-like motion controls being implemented into both casual and hardcore games in high definition sounds tempting, but it all comes down to execution.  If Sony lives up to its promise and makes sure to release a decent variety of motion-supported games inside the launch window the new controller will likely be embraced by many PS3 users.  PlayStation Move will find a niche in the gaming community, especially with a sub-$100 price tag.  Motion-detection offers a new way to experience video games; in particular it invites users to become more immersed in the games they play (like what 3D did with Avatar).   With Wii living in the stone ages (graphics/lack of hardcore third party games support) and hype for Project Natal growing louder every day, the ball is in Sony’s court and it’s up to them to get this right.

Look after the break for the Sony press release and the Move introduction video.  The gallery below contains the first official press shots of the controller and sub-controller.

[Via Engadget, here, here & here; GizmodoKotaku]

Continue reading PlayStation Move motion controller: Holiday 2010, under $100

Sony brings aboard all major Hollywood studios for HD movies on PSN

The PlayStation Network is about to get pimped with a slew of new movie releases in glorious high definition from all six major Hollywood studios.  Sony signed a deal with 20th Century Fox, Walt Disney Pictures, Paramount Pictures, Universal Pictures, Warner Bros., and Sony Pictures Entertainment that will bring a wide range of movies available for purchase or rental at the PSN.  The initial batch of 19 include flicks Fantastic Mr. Fox, UP, Star Trek, District 9, Inglourious Basterds, and The Hangover.  Look after the break for the full listing, and check the PSN video hub on your PS3 to find out if your favorites are making their way to PS3 HD land.  Sony is happy to say that the “PlayStation Network is the first and only service to deliver high definition home entertainment from all six major studios, directly to consumers for download”…for now.

[Via PRNewsWireEngadget]