Look! It’s a Super Mario live wallpaper for Android (v2.1 or greater) devices! How awesome is that?
[Via AndroidCentral]
Look! It’s a Super Mario live wallpaper for Android (v2.1 or greater) devices! How awesome is that?
[Via AndroidCentral]


And just like that E3 2010 has come to a close. Oh, was it a wonderful three days of gaming. Things kicked off with Microsoft’s bizarre “Project Natal for Xbox 360 Experience” Cirque du Soleil event where we learned Natal’s true name, Kinect. The Big Three’s press conferences proved to be eventful and packed with awesome new games. Microsoft showed off exciting trailers and demos for Call of Duty: Black Ops, Metal Gear: Rising, Gears of War 3, Halo: Reach, and Fable III. Kinect was finally detailed at length, and we got a sneak peek at the Kinect Hub and many of the casual launch titles including Kinect Adventures!, Kinect Sports, Kinect Joy Ride, Kinectimals, Dance Central, and Your Shape: Fitness Evolved. Sports fanatics were happy to hear news that ESPN content is coming to Xbox Live. And to conclude the conference Microsoft unvield a refreshed Xbox 360 model that features a sleek, black finish and “whisper quiet” internals. Nintendo harnessed the power of nostalgia to excite the long-time fanboys (and girls). Appearences by The Legend of Zelda: Skyward Sword, GoldenEye 007, Kirby’s Epic Yarn Metroid: Other M, and Donkey Kong Country Returns did not dissappoint. Before Nintendo’s conference could come to a close the Nintendo 3DS was officially unveiled. 3D glasses are not required to experience the 3D effect and Kid Icarus: Uprising is a launch title; I want one. Sony’s press conference pushed for 3D gaming with an impressive demo of Killzone 3 in 3D (glasses (unfortunately) required). Sony’s turn at motion-based gaming with PlayStation Move was demoed and titles like Sorcery and Tiger Woods PGA Tour 11 utilized the new controllers well. The introduction of PlayStation Plus (Sony’s subscription based online gaming service), a fantastic trailer for Portal 2, and demos of LittleBigPlanet 2 and Twisted Metal rounded out the conference. All in all, the Big Three were successful in making gamers ’round the world happy with their upcoming offereings.
After the press conferences ended, the show floor exploded open with hundreds of game demos. Fortunately almost every booth was filled with knowledgable game developers who were kind enough to speak with me about their creations. Games like The Legend of Zelda: Skyward Sword, Donkey Kong Country Returns, SOCOM 4, Fable III, the Kinect games, Super Scribblenauts, Tron: Evolution, and the OnLive service impressed me to no end. But there’s one game that stands out the most. My favorite game of E3 2010 is Epic Mickey. The various types of gameplay, visual style, and controls made for an extremely fun and rewarding experience. I can’t wait for it to release on the Wii this holiday season.
To sum up E3 2010 in so many words–motion-controlled gaming (w/ Kinect & PS Move), 3D gaming (w/ PS3 & 3DS), and fantastic titles (that are both classic and new). I had such a great time attending this event for the very first time, and I hope you found my extensive coverage to be interesting, informing, and engaging. I look forward to attending next year’s show and I already have plans to make my coverage even more exciting and comprehensive! I’d like to give a huge thank you to Regina Durkan and Talia Chriqui for their help on the show floor and behind the scenes.
If there’s any E3 content you missed or like to read/watch again, take a look at the links below. Or you can always click the “[experience-it-all] at E3” coverage button that’s located at the top right-hand corner of the home page.
Pre- E3
[experience-it-all] @ E3 2010 E3 2010: What to expect Preview: Project Natal for Xbox 360 Experience
Pre- show floor
Day Zero: Project Natal for Xbox 360 Experience E3 2010: We’ve arrived Microsoft press conference highlights: Kinect, ESPN, Xbox slim Nintendo press conference highlights: Nintendo classics make a comeback, plus 3DS handheld Sony press conference highlights: Move, 3D gaming, PS Plus, Portal 2
Hands-on
Hands-on: The Legend of Zelda: Skyward Sword Hands-on: Nintendo 3DS Booth tour: Nintendo (plus hands-on) Hands-on: Kinectimals Hands-on: Joy Ride Hands-on: Kinect Adventures! & Kinect Sports
Interview + hands-on
Interview + hands-on: Metal Gear Solid: Peace Walker Interview + hands-on: SOCOM 4 (w/ PlayStation Move) Interview + hands-on: TV Superstars (w/ PlayStation Move) Interview + hands-on: The Fight: Lights Out (w/ PlayStation Move) Interview + hands-on: Fable III Interview + hands-on: Super Scribblenauts Interview + hands-on: Epic Mickey Interview + hands-on: Tron: Evolution Interview + hands-on: OnLive
Booth tours
Booth tours: Capcom & Sony Online Entertainment Booth tours: 2K, Konami & Warner Bros. Interactive Entertainment Booth tours: Square Enix, Ubisoft & Disney Interactive Studios Booth tours: Sega, THQ & EA Booth tours: Microsoft & Sony Booth tours: MTV Games/Harmonix
PlayStation Plus, Sony’s online premium offering for the PlayStation 3, was announced at the Sony press conference a couple weeks ago. Since then more details have spilled concerning what exactly it offers for paying subscribers. First, it’s important to remember that PlayStation Plus does not replace PS3’s current offering of free online gameplay and PlayStation Network usage. PS Plus is an additional, optional service that provides subscribers with discounts on games purchased in the PS Store, early access to betas, exclusive offers on select demos and early purchases, free monthly episodes of Qore, and automatic downloads. Let’s dive a bit deeper.
Subscribers have access to free monthly PSN games, minis, and PS One Classics from the PSN Store. You keep these games for as long as you’re a subscriber; if you decide to opt out of the service, the free games disappear from your library. Exclusive themes, avatars, and premium game elements/add-ons are also available to purchase; these are yours to keep “forever.” Exclusive PS Store discounts are also offered, ranging from from 20% to 50% off (that’s on top of the any current discounts currently available to non-members). Again, these are yours to keep “forever.” Early access to beta trials and game demos pop up as well. Members can download a full game trial for an alloted amount of time (typically one hour) to decide if they want to purchase the game. Unlike a standard game demo, full game trials do not restrict you to certain levels/game modes. You get the full game. And get this–if you decide to purchase the game after testing it out, all awarded trophies and saved data carry over from the trial. Lastly there’s automatic downloads. Subscribers can set their PS3 to wake up from standby at a determined time to automatically download PS3 firmware updates, game patches, and “select demos and videos.” PlayStation Plus is available to sign up for today over PSN. A one year subscription goes for $49.99 (this comes bundled with three free months at the end) and a three-month packaged is priced at $17.99.
PlayStation Plus came to the PS3 as part of firmware update version 3.40. Here’s what the update brings: Photo Gallery enhancements (allows you to upload, browse and comment on photos on Facebook and Picasa Web Album & share your photos between your PSN friends and print photos from Photo Gallery); Video Editor and Uploader (new XMB function enables you to edit, save and upload video files stored on the PS3 system to sites such as Facebook or YouTube); Five Star Rating Support (you can rate PS Store content on a five-star scale); and additional power save options. There’s also been a few upgrades to PSN-Facebook integration. A new PSN Facebook application allows you to display your PlayStation Network profile on Facebook, send friend requests, and view your PSN friends’ online status. Check out a few snapshots of the new features in the gallery below.
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In November, Microsoft will offer a new Xbox LIVE Gold Family Pack. It’ll be priced at $99 and offer up to four individual Xbox LIVE Gold memberships. That’s four memberships for the price of two! What a steal! In addition, the Xbox dashboard will feature a new menu called Family Center; it’s being described as “a single, easy to use, destination for Family Settings and account management, accessible on the Xbox dashboard and on Xbox.com.” In addition to the primary account member having the ability to purchase and dispense Microsoft Points to other Xbox LIVE Gold Family Pack members, the new subscription pack brings “activity monitoring reports” to encourage balanced gaming habits, simplified billing, and “exclusive family content and discounts.” Read all about it in the official PR that’s waiting right after the break.
[Via Engadget] Continue reading Xbox LIVE Gold Family Pack is four Gold memberships for the price of two

And that marks the end of the interview + hands-on content. Now it’s time for the booth tours! On the last day of E3 2010 I decided to hit record on my camcorder and capture the highlights of almost every booth on the show floor. I did it so you can get a real sense of how each booth was set up and what it all looked like from the perspective of an attendee. Sure E3 is all about the games, but game studios put a ton of effort into making extravagant booths to attract those in attendance; the booths (and requisite booth babes) play a big part in making E3, well, what it has come to be. No, there’s nothing like actually being there and speaking with all the developers and playing all the games. But the following videos and pictures will bring you pretty darn close to the action.
Here’s how the booth tour posts are set up. You’ll find an embedded YouTube video at the top; this video will contain 2-3 booth tours. Below you will see various picture galleries separated by company. Next to each company’s name I hand-picked the most popular games featured at that booth. And that’s it, really. So go ahead and dive into this first one here–it’s Microsoft and Sony, two of the biggest booths on campus.
Microsoft: Kinect games, Fable III, Crackdown 2, Halo: Reach, Gears of War 3
Sony: PlayStation Move games, SOCOM 4, LittleBigPlanet 2, Twisted Metal, Killzone 3

Somehow the video footage from the MTV Games/Harmonix booth got lost in the archives…but I have pictures to put in its place!
The layout of the MTV Games/Harmonix was pretty straightforward. The bulk of it was filled with the current Rock Band titles and they include The Beatles: Rock Band, Green Day: Rock Band, and Rock Band 3; a section of the booth contained Dance Central stations (that’s the Kinect-enabled dance party game). Speaking of RB 3, the brand spankin’ new keyboard was playable at the booth. It’s a very solid piece of hardware and a welcome addition to the guitar, drums, and mics. The new Rock Band Pro guitars, including the Fender Mustang and six-string Fender Squier Stratocaster, were on display. Man are they beautiful, and they look so real (in fact, the latter one is real)! But don’t take my word for it; look in the gallery to see for yourself.

OnLive is a gaming on-demand cloud-based service that’s able to stream video game titles from massive servers around the U.S. straight into your home. Man is that a packed sentence. Let me break it down for you. OnLive has three data centers in the country (east coast, central, and west coast) that house large servers; these servers act as hosts to a bunch of video games. If you sign up for the OnLive service and become a member of the community, the servers will pump video game content from the data center nearest you to your Internet-enabled PC or Mac. Again, it’s essentially gaming on-demand. After installing a plugin in your browser, you can launch OnLive and gain access to a growing library of video game titles. It’s that simple, really.
The OnLive interface is neat. There’s a game marketplace that allows you to choose from a wide selection of games. With a single click you can play a game; or you can find out more about the game before you dive in by watching game previews & trailers. You can even watch other OnLive members play the selected game in real time. The interface drags you into the action of other players, and this is a great way to get a glimpse of a game’s visuals and game style. Besides strictly being there for on-demand gaming, the service hopes to form a community of gamers with features like profiles, friends lists, and brag clips (you can record gameplay and share these moments with other OnLive members).
What’s most exciting about the OnLive service is that it does away with the need for over-the-top and expensive hardware requirements for games. Crysis, a game that is known to be hardware intensive, will play smoothly and look great playing off an old Macbook or PC laptop. The secret formula is OnLive’s proprietary video compression chips that pump out the games from the servers over the Internet and to your computer. As long as you have a 4-5 Mbps Internet connection you will have no problem playing what used to be hardware intensive games in HD (a 1.5 Mbps connection is recommended for SD quality). I really want to hit this point home as well: Since this is gaming on-demand, the service brings together games from all major game consoles (Xbox, PlayStation, PC) and enables you to play them right on your PC or Mac. No need for proprietary hardware and cables. All you need is an Internet connection, a computer, and a keyboard and/or Xbox-type USB controller.
There’s gotta be some lag, you’re thinking to yourself. I was skeptical at first, too. But I gotta say, after playing Just Cause 2 off an old Macbook over the OnLive service, I did not notice the slightest bit of latency between my controller button-mashing and the on-screen action. It truly felt as if I was playing the game locally off a computer or video games console. And what’s fascinating is that Just Cause 2 was running off a server more than 500 miles away in Santa Clara! Though there likely is some latency if you want to get all technical, I honestly did not pick up on it during my brief session of gameplay. I was told that as long as you are within a 1000 mile radius of an OnLive data center you should not experience noticeable latency.
Now let’s talk pricing and availability. OnLive is available to use today (in fact it was turned on a day after my interview took place). You sign up for the service at their website. The “OnLive Founding Members Program” is backed by AT&T and it offers the first year of use for free (!), followed by a $4.95/month fee for the second year. There’s no contract requirement which means if there’s a month you don’t feel like using the service just don’t for it that month. Right now it looks like the company is slowly opening the gates to the OnLive community; if you want to sign up to play you have to sit on a waiting list. Bummer, I know, but the service is still in its infancy and I’m sure the company does not want to overload its servers this early in the game.
And what about software partners? You will not be disappointed on this front. Just announced was partnerships with Sega, Capcom, Konami, and Square Enix. Popular publishers like EA, Ubisoft, THQ, Warner Bros. Interactive, and Disney Interactive are also bringing their titles to the service as well. I’m told new publishers are jumping on the OnLive bandwagon all the time, and this is great news for gamers.
Beside the addition of developer support, OnLive will be adding their MicroConsole to the mix later this year. Basically it’s a small (and I’m told inexpensive) piece of hardware that will allow members to play the streaming games on their HDTVs. It will support up to four wireless controllers, multiple Bluetooth headsets, and it packs two USB ports for wired controllers and keyboards.
Is OnLive the future of gaming? Though it’s too early to tell, you can definitely see the potential it brings to the table. With OnLive there’s no need for high-end graphics cards and to run to a store to purchase a game disc. No longer do you have to worry about upgrading hardware to play the latest and greatest games. If you’ve got the proper Internet connection and live within range of a data center, you are golden. I’ve experience it with my own two eyes and thumbs–the latency was non-existent on the show floor. Though my skepticism has been lowered down a notch, I’m still going to wait for a final verdict after I give the service a try on my own computer at home. Even if OnLive doesn’t catch on and become widely popular, replace game consoles and eliminate the graphics cards arms race, you can bet everyone from industry leaders to gamers will turn to this service as an example of how the next phase of video game distribution was imagined and first put into place.

Game: Tron: Evolution
Developer: Propaganda Games
Release date: Holiday 2010
Tron is back, people. Coming soon to a theatre and video game console near you are all new experiences from the famed Tron universe. Tron: Evolution bridges the gap between the original Tron movie (1982) and the upcoming Tron: Legacy flick set to hit theatres later this year on December 17. In the game you play as a system monitor who investigates “mysterious goings-on” that’s happening in the digital Tron universe. The controls are best described by comparing them to Mirror’s Edge gameplay. You are a parkour champion and you move through the levels by completing wall jumps, among other high-flying, fast and fluid techniques. These are known as “mobility moves”. In combination with “combat moves” you will successfully defeat incoming enemies and move on through the game. Combat moves include typical melee fight style with punching and kicking, but you can also climb a wall and pounce your enemies from above. You wield a disc that can be thrown at top speeds towards enemies to knock them out. And if you have a few seconds to spare you can charge up your attacks and this results in a more powerful and effective combat move. In the demo above you can see all the different types of combo moves you can perform (there’s disc-disc-melee, jump-jump-disc, disc-jump-melee, and so on). Another neat gameplay features involves how you pick up health. Through the various environments there are glowing white lines that run along the walls. You can jump and vault along these lines to increase your health and energy meters. This encourages you to use mobility moves and always be aware of your surroundings.
And this wouldn’t be a Tron game without the use of Light Cycles. In the demo I hopped onto a Light Cycle and was being hunted down by enemies on their respective Cycles. These Cycles beat out the ones played in the original Tron arcade game; thanks to a full physics model the vehicles don’t just turn at 90 degree angles. Controls to accelerate and brake are simple. You can also throw your discs to hit enemies off their rides as you speed past them. This part of them demo was quite fun. As you’re trying to escape from your enemies the world is falling apart and collapsing around you. It’s you vs. the enemies vs. the environment. The only fault I have with the Cycles is that they’re not fast enough. If the devs bump up the speed this part of the game will be a whole lot more exhilarating.
A couple other odds and ends: Whatever you earn in the game can be used when you switch over to multiplayer, and vise-versa. When I asked about PlayStation Move support I was told “there’s still some issues to be resolved in that department.” We all know the movie will release in 3D, but what about that game? The dev I spoke to said “it would be fantastic if we could get the game in 3D” and he seemed a whole more positive about 3D support than Move capability. So we shall wait and see…
Overall Tron: Evolution is panning out to be one of the better game to movie to game adaptations I’ve seen in some time. The visuals are slick, the gameplay is fluid, and story should excite Tron fans to no end. Look for its release to coincide with the movie later this year.