Microsoft Research imagines an immersive future for gameplay with IllumiRoom

At this year’s Consumer Electronics Show, Microsoft Research unveiled one of their latest projects called IllumiRoom. Like most of their ongoing technological marvels of the future this one is quite fascinating so perk up. Imagine you’re playing a video game–let’s say Halo 4–and all of a sudden the on-screen action extends beyond the confines of your TV set. In an instant the mysterious jungles of planet Requiem surround you and you feel as if you’re truly immersed inside the captivating game developed with precision by 343 Industries. Microsoft’s IllumiRoom attempts “to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds.”

So how does it all work? A peek behind the curtain reveals two devices: the pairing of a Kinect for Windows camera and a projector. “Our system uses the appearance and the geometry of the room (captured by Kinect’s sensors) to adapt projected visuals in real-time without any need to custom pre-process the graphics.” Sounds simple now, doesn’t it? Unfortunately like most Microsoft Research projects IllumiRoom is only proof-of-concept, but with engineers working hard to make Kinect even more powerful and projectors keeping pace with high definition resolutions, the technology is there for this prototype to enter the marketplace. Let’s place IllumiRoom in the pile labeled “not if, but when.”

Watch Illumiroom perform its magic in the video embedded above; Microsoft ensures the action was “captured live and is not the result of any special effects added in post production.”

[Via MicrosoftResearch]

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