OK, so if you’re reading this I’m sure you know all about the next game in the coveted Halo franchise. Halo: Reach is a prequel that tells the story of the fall of planet Reach and it takes place before Halo: Combat Evolved and before the life and times of Master Chief. You play as Noble Team and your enemy, as usual, is the devout alien tribe known as The Covenant. Reach was not available to play at the Microsoft booth, however there were private screenings of live demonstrations of the single and multiplayer gameplay. Not only did I attend one of these live demonstrations, I managed to record the entire live demo!
In Part 1 (see above), a Reach producer plays through a mission called “The Long Night of Solace” and it takes place about half-way through the game. Watch as Noble Team kicks some Covenant ass. Part 2 (look after the break) takes you deep into space for some combat in the sky, spaceship-style. Part 3 (also after the break) features Firefight mode gameplay. Three people in the crowd were asked to join the Bungie reps to help show how this multiplayer mode works in Reach. Firefight mode is simple co-op fun; it’s just you and up to three other players joining forces to fight off Covenant attack. And now this mode supports match-making; so if your friends are not available to play with you the game will find others with similar skill level to help you beat up some Covenant, no problem. You will also be able to highly customize the gameplay in this mode. For example, you can control the number of rounds, where enemies show up, how they are killed (head-shots only, for example), and what happens when they killed (they can explode into confetti!). You can even save and upload your customized game rules to the Bungie servers so other Reach players can jump into your creation. Lastly, another addition to Reach multiplayer is the ability to rack up credits and use them to purchase upgrades in the armory; these are used to customize your own Spartan avatar.
So what are you waiting for? Watch the splitscreen mayhem unfold in the video embedded after the break!
Another PlayStation Move launch title is The Fight: Lights Out, or Wii Sports Boxing on steroids. Using two Move controllers you are in control of a street fighter. Though motions are not 1:1 (your on-screen character does not imitate every action you make), the game does a good job at picking up specific boxing moves like punches, uppercuts, and body and elbow shots. The more fluid and deliberate you make your punches the better PS Eye transfers your motions on-screen. By holding down the main Move button on the controller you can control the direction in which your character moves. Predefined “dirty moves” can be called up by pressing the trigger button. Check out that double-hammer fist special move! The game is also physics-based; in the demo this means that you can use one Move controller to push your opponents arm out of the way to make room for a clean punch with the other controller. If you defeat your opponent you get the opportunity to “finish him” with a special move. In the demo I played this involved my character lightly tapping the opponent to make him fall over and pass out on the floor. I’ve also heard that another finishing move will involve blowing your opponent over by physically blowing into the PS Eye’s built-in mic. After the fight is over a results page lets you know how many calories you burned during the length of the fight.
Overall I really enjoyed playing The Fight. When I first picked up the controllers I wanted to beat up my opponent to a bloody pulp with frantic punch gestures and flicks of the wrist. Quickly I learned that fast movements resulted in poor feedback on the PS Eye’s end. Once I settled in and started to strategically produce counter-punches the experience became a whole lot more realistic and fun. I also like the black-and-white style with splashes of red when blood is drawn. With the promise of a character customization studio, a single player campaign, an online multiplayer mode, and the ability to bet on games and use your winnings to purchase in-game items, The Fight is panning out to be a solid launch title for the Move.
TV Superstars is a party game that places a customized avatar into a number of mini-games based on reality shows. Before you jump into a game show, you are required to customize an avatar using the PS Eye. You step up to the camera and take three pictures of yourself with neutral, smile, and angry faces. After your face is placed on the head of the virtual avatar, you can play around with the size/shape of the head, hair color/style, and skin tone. Then you are asked to record a personal message to go along with your avatar by speaking into the mic (which is built into the PS Eye). Once your character is complete you can jump into one of three game shows, Let’s Get Physical, Frokstar, and Big Beat. Due to time constraints I only played the first game.
Let’s Get Physical resembles a Japanese physical challenge show and places your avatar into the challenges. In the “Wheel of Heroes” mini-game you hold the PS Move controller in one hand a shake it back and forth in a running motion to make the avatar run and jump over obstacles. In “Airheads” you pull back the Move controller to spring yourself out of a slingshot and you have to position the controller to match the silhouette figure on screen. If you match it up correctly your avatar will fly through the window and you’ll move on to more challenging orientations.
Though the customization aspect of this game is intriguing and quite comedic, the controls were a bit irritating. In “Airheads” I had trouble matching the controller position to the silhouette figures. I had to keep reminding myself that PS Move (in combination with the PS Eye) does not track your entire body like Microsoft’s Kinect. The PS Eye camera only detects the glowing orb atop the Move controller. So as hard as you try to position your body to match the silhouette configurations on screen you won’t get anywhere unless the Move controller is maneuvered the right way. Simply put, this game would be a lot more fun if it was made for Kinect, not for PS3.
The SOCOM franchise is one I hold very close to my heart. After going through an obsessive phase with SOCOM II on PS2, I have been looking for that same fantastic experience to make its way to the PS3. After getting some hands-on time with SOCOM 4 (which is developed by SOCOM II publisher Zipper Interactive), I am excited to share with you that this next iteration in the SOCOM franchise is going to be a winner.
With TV Superstars and The Fight: Lights Out Sony is branching out to the casual set of gamers who just want to grab their Move controllers and jump into a quick and easy to maneuver game. SOCOM 4 exists to prove that even hardcore gamers can get in on the Move action without sacrificing traditional strategic gameplay that SOCOM is known for. With the Move controller in one hand and the Navigation (sub) controller in the other, you control a character called Ops Com who leads a squad into a war-torn Southeast Asian environment. Wait, this doesn’t sound like SOCOM, you’re thinking. Well, it is! In addition to a robust online multiplayer mode that supports up to 32 players, SOCOM 4 packs a true single player story-driven campaign that places you in command of a squad. The demo dropped me into a battle with lots of gunfire. With a tap on the D-pad I can rally the squad around me and direct them where to go. Overall the Move controls add a level of precision that goes way beyond what the DualShock 2 controller allowed for in SOCOM II. The subcontroller’s analog stick moves your character around, and the Move controller is used to line up the reticle, set up a shot, and take it. Although SOCOM 4 will be playable with a standard DualShock 3 controller you’d be crazy not to want to at least try the Move controls. It’s really not a gimmick in this game; after sitting down with it for a nice chunk of time I’m confident in saying that Move support is going to help SOCOM develop into a better and truly immersive game. Calling in an airstrike has never been this much fun.
I’ve been talking so much about the single player and motion control goodness that I haven’t even touched upon the stunning graphics yet! SOCOM 4 looks amazing. The environments are highly detailed and quite destructible. If you shoot at a car window glass will shatter into tiny pieces and the shards will gracefully fall to the ground. All new intense single player; 32-player online gameplay we know and love; precise Move support; and gorgeous graphics–SOCOM 4 will become my next gaming obsession.
Note: Sorry about the degraded sound quality in the video above. Our mic was having some trouble during this interview.
Metal Gear Solid: Peace Walker takes place after the events in Metal Gear Solid 3: Snake Eater. The game controls are different from Portable Ops, the last MGS title made for PSP. Thanks to ad-hoc and WiFi support, Peace Walker allows for co-op experiences within the campaign mode. Check out the brief demo above to see how the analog nub and D-pad control Snake in this game. Since the demonstration only featured the tutorial level found at the start of the game, I was unable to go through all the motions of the game. However, from what I saw and was told, Peace Walker is not only a great PSP title, it is being considered one of the best MGS games in the franchise. As a big fan of creator Hideo Kojima and all the work he’s put into the MGS games over the years, I am very much looking forward to picking up a copy of Peace Walker and advancing the back story of Solid Snake.
The Nintendo booth at E3 was filled with Wii, DS, and 3DS software. The Legend of Zelda: Skyward Swordwas contained in its own section. Attendees were directed to wait in a specific area to gain some hands-on time with the game demo. A bunch of other first-party titles were playable in their own sections, too, and they include Metroid: Other M, Kirby’s Epic Yarn, Mario Sports Mix, and Wii Party. Other notable titles that were playable at the booth: Donkey Kong Country Returns, Pokemon Wii, Sonic Colors, Epic Mickey, GoldenEye 007, NBA Jam, Just Dance 2, Dragon Quest IX (DS), and Golden Sun: Dark Dawn (DS).
Mario Sports Mix looks and feels just like another Mario sports/party game, so it’s a ton of fun. The game has beach volleyball, basketball, dodgeball, and ice hockey games and each supports up to four players. In volleyball it’s 2-on-2 and you flick the Wii-mote up to serve and hit the ball and the nunchuck to move your player around. Basketball works similarly to Mario Hoops 3-on-3 for DS. After you set up a 2-on-2 game, dribbling is not required; you can pass the ball and flick the Wii-mote up when you’re near the basket to jump and shoot. You can also collect items and use them to trip up opponents. For both these games there’s a special meter that fills up during the course of the sport. Once it’s filled, you can make your character use a special move that’s essentially a free point because they can’t miss it. (Think of it as a gamebreaker from NBA Street.) Though I was unable to play the other sports, I am confident in saying Mario Sports Mix is yet another fun party game starring our favorite plumber. It releases next year.
Wii Party. Simply put, this game plays just like Mario Party, with the main difference being that your Miis star in the gameplay instead of classic Nintendo characters. You’ve got the dice to roll by flicking the Wii-mote up, there’s the game spaces you move across to reach for stars, and obviously the plethora of mini-games to keep things interesting. I played a mini-game that involved balancing a growing stack of presents. Party games support up to four players. In addition to party games, Mario Party also includes pair games (co-op) and house party games (these use the Wii-mote in various ways). The game drops later this year.
Donkey Kong Country Returns brought me waaaaay back to the good ‘ol days, if you know what I mean. Though it’s a brand new side-scrolling platformer made exclusively for Wii and its motion controls, it feels as if you never dropped the SNES controller. Thanks to the classic soundtrack and familiar environments, DKC Returns plays like a true modern DK game. If you’re playing single player, Diddy rides on DK’s back; in multiplayer mode the characters are controlled separately. And get this–if player two is having a hard time getting through the level, Diddy can jump onto DK’s back and go on a ride to the end of the level (all the while shooting peanuts to fend off nearby enemies). Diddy also has a jetpack in this game, allowing him to briefly fly to reach hard to get items (such as collectible stars). Both DK and Diddy share a ground pound attack that can help fight enemies and reveal hidden items in the environment. Sure, the DK experience is different thanks to motion controls but it’s most definitely a new one that I’m really looking forward to playing. DK has finally returned. Coming this holiday.
GoldenEye 007 is being described as a reimagining of the original classic shooter from N64. This time around the game stars Daniel Craig takes over the starring duty from Pierce Brosnan as James Bond. The game features a new single player campaign that follows the GoldenEye story but from a different perspective, Craig’s instead of Brosnan’s. At the booth I played the multiplayer demo. Thanks to an aesthetic facelift, the graphics look polished and the environments are more inviting. The muliplayer modes you’ve come to know and love, such as deathmatch and team deathmatch, are back, as well as character favorites like Odd Job and weapons like the coveted Golden Gun. Multiplayer is expanded with online functionality; you can connect and play with friends over the Internet and there’s an achievement system that involves experience points and unlockable items. I happened to play with a Classic Controller, and I was told other methods of input (with the Wii-mote/nunchuck) are being considered. 007 releases this November.
After a flurry of rumors Nintendo finally revealed its next handheld to the world with the 3DS. Its overall design does not depart from its predecessor the DSi. There are two screens; the top is 3D-capable (widescreen 3.5 inches), the bottom is touch-sensitive. No glasses required! Button and camera positioning remains almost the same. New additions include a home button, a Slide Pad (it’s an analog nub), a 3D Depth Slider that allows you to control the 3D effect from 100% to totally off, and a third camera positioned next to the one on the front allowing for 3D picture-taking. It also packs an accelerometer and gyroscope. All in all the 3D effect was quite pleasing and added a new sense of depth to the demonstrations and trailers. It definitely takes a couple minutes to adjust your eyes to the screen but once that’s done the depth perception becomes a welcome addition to gameplay. Your initial reaction will be “woah, this is neat.” It’s worthy to note that there is a 3D boundary when you’re holding the device in your hands. If you tilt the 3DS ever so slightly or try to have someone else watch what you’re doing from a slight angle the 3D effect gets completely distorted and essentially disappears. As for the analog nub, it feels and works similar to the PSP’s nub and will likely make for some new interesting control schemes for 3DS titles.
Speaking of games, the 3DS section of the Nintendo booth did include a couple playable games but they were extremely barebones and there only to give people a glimpse into the 3D effect. Samurai Warriors 3D had me fighting off an incoming army of ninjas. Thought the 3D effect was there, the gameplay was rather stale and did not make for such a great experience. On the other hand, StarFox 3D brought a sense of nostalgia over me and I quickly became immersed in the playable demo as I took flight in the skies and shot lasers at enemy planes. A vast amount of 3DS handhelds were loaded with 3D environments that you could only explore by manipulating the camera angle with the nub. Resident Evil Revelations cutscenes look fantastic in stereoscopic vision. All in all, the 3DS is an impressive piece of hardware and I’m excited to see how Nintendo continues to build on the platform as we near its release in 2011. 3D is starting to become a trend in the movie industry and now in video games thanks to the PS3 and 3DS. It’ll be interesting to watch the competing companies vie for the top spot with one bridging the gap between 2D and 3D gaming with glasses and the other doing it without them.
In terms of control, The Legend of Zelda: Skyward Sword is a stellar improvement over the last Zelda game for Wii that was ported from GameCube, Twilight Princess. The game requires the Wii MotionPlus add-on and true 1:1 motion is the result. Though the short demo at E3 did not share details about the plot of the game it did help introduce how you will control Link for the better part of the game. The Wii-mote is your sword and the nunchuck acts as the shield. At all time you’re constantly whipping out your sword and shield to fight off enemies. To bring them to the forefront it’s as simple as a quick forward moving shake of the controllers. Most of the enemies came in the form of plants and the game makes it super easy to figure out how to kill them. Plants open their mouths horizontally and vertically; so if a plant opens its mouth vertically you take out your sword and slice vertically to kill it. Slice and dice is the name of the game here. After learning how to kill the plants with your handy-dandy sword you quickly learn that you have a bunch more weapons at your disposal. Hit a button on the Wii-mote and a menu pops up enabling you to select from weapons like a slingshot, bow-and-arrow, and a whip. Many of the weapons, namely the sword and bow-and-arrow, work exactly like they do in Wii Sports Resort. It’s pretty clear that Nintendo ported these 1:1 actions from that game to this one. But that’s not an issue, really; I always enjoyed Swordsplay anyway. Link can also throw bombs into the middle of growing baddies and boom they go. With the aid of a map I was able to find my way through the plants and to a door with a wandering eye. I was instructed to spin the Wii-mote (my sword) in a clockwise circular motion to confuse the eye to enter the door. The demo concluded with an oversized scorpion boss. To kill it the game hinted at slicing your sword at its pinchers. I had very low health and ran out of potions so I died before I could kill the big baddie.
All in all Skyward Sword is definitely turning out to be a solid Wii title. Before this year’s Nintendo press conference all we had was a teaser poster and now there’s a trailer and playable demo. As a long-time Zelda fan there’s not much I can complain about. The precise motion controls are a welcome addition to the franchise and a more cartoonish-looking Link and environment make the game feel less like Twilight Princess and more like uber-successful titles Ocarina of Time (my personal favorite) and Wind Waker. There’s no cell shading here, but the graphics feel more friendly and colorful when compared to Link’s last outing.
The Sony press conference took place at the Shrine Auditorium. And I was there! So please continue on, will you?
3D gaming is all the rage in Sony’s world, and so all distinguished guests of their press conference received 3D glasses. After humorously jabbing Microsoft and their poncho-required Cirque event from the other day, President & CEO of PlayStation Jack Tretton invited Kazuo Hirai to start things off with a gorgeous demo of Killzone 3 in 3D. Though 3D gaming might sound like a gimmick to many of you, listen here: 3D adds a great sense of depth to the game and likely become an integral part of video games. Parts of the gameplay featured the use of jetpacks; during these scenes I felt like I was at a Universal Studios theme park ride, fully immersed in an exciting, different world. In another scene we were taken to the skies via a helicopter and watched a gunman fire at enemies down below. At one point I asked myself if I was witnessing a video game demo or a scene from Avatar. Yeah, it was that good. The 2-part demonstration elicited many oos and ahhs from the crowd. I might have been the loudest. In short, 3D added a tremendous amount of excitement to Killzone; after a few seconds of adjusting to the depth perception any distractions that might have existed disappeared. Killzone 3 from Guerrilla Games drops February 2011 and will be compatible with Sony’s motion controller called Move. 20 games will be made available in 3D for the PS3 by the end of this year. Sony promises 20 additional titles will be created natively in 3D by March 2011, some of which include Crysis 2, Mortal Kombat, Shaun White Skatebording, Ghost Recon Future Soldier, EyePet, Tron: Evolution, MLB 2K11, NBA 2K11, Motorstorm Apocalypse, Gran Turismo 5, and a Sly Cooper collection. A short montage of 3D video and gameplay rounded out the first section of the conference; let’s just say fatalities look fantastic and baseball players throwing balls at you is a bit scary in three dimensions.
Nintendo’s E3 press conference took place at the Nokia Live theatre. Are you a fan of classic Ninty titles like Zelda, Donkey Kong, and…Kid Icarus!? Well read on then.
2010 is ‘year of the remake’ for Nintendo. The show started off with a bang with the reveal of the next Zelda game called The Legend ofZelda: Skyward Sword. In it, the Wii-mote and nunchuck control Link’s sword and shield, respectively. To take out the sword and use it to attack enemies, simply shake the Wii-mote. The controls are described as being 1:1 thanks to the Wii MotionPlus add-on. Link will have many weapons at his disposal, including a slingshot, bow-and-arrow, and a whip. Though the demonstration headed by Bill Trinen and Shigeru Miyamoto fell victim to some glitches by “some technical difficulties”, the new Zelda game looked quite good. It releases for Wii next year.
These next few games aren’t necessarily “classics” but they were announced so here you go: NBA Jam from EA and Mario Sports Mix. The Mario game includes sports like beach volleyball, basketball, dodgeball, and ice hockey. It’s due out sometime in 2011. Next up, Wii Party! It’s another Mii-based game that follows in the Wii Sports, Wii Play, and Wii Sports Resort genre. It’s basically a bunch of mini-games you can place your Miis into. Then there’s Dance Party 2 and it packs 40 new tracks and allows up to 8 players to get their groove on together. It comes out sometime this year. Then things started to bit crazy after Golden Sun: Dark Dawn for DS was announced, which releases this holiday season.
A revamped GoldenEye 007 is coming this holiday exclusively to Wii. It stars Daniel Craig this time and features eight characters…yes, including Oddjob. Next it’s Epic Mickey from Disney. The game is set in a 3D world but there are 2D animated cut scenes abound. Mickey wields a few tools, namely a paint brush and paint thinner, that expose or remove object from the game. You are given a choice to find your way around obstacles by either painting around them or using paint thinner and in effect destroying bits of the world. A side-scrolling Steamboat Willie level is included! Next another “epic” game was announced, and this one stars not a mouse but a pink puffball; it’s Kirby’s Epic Yarn! This sidescrolling platformer drops this fall. Dragon Quest IX for DS, which supports up to four player local multiplayer action, lands in stores July 11. A new trailer for Metroid: Other M reveals an August 31 release date. Retro Studios, the developer behind Other M, is making another exciting game for Wii and it’s called Donkey Kong Country Returns! This new side-scrolling platformer, complete with the soundtrack you know and love, plays very much like the original titles from the SNES and it comes out this holiday season.
Microsoft kicked off E3 2010 in unique fashion with their Project Natal for Xbox 360 Experience featuring a Cirque du Soleil crew. Next they kicked things into high gear with their media briefing at the Wiltern Theatre. Ready, set…
The press conference began with a number of game trailers and real-time demos. First up was Treyarch with Call of Duty: Black Ops. It releases November 9. It was announced that Microsoft & Activision signed a multi-year agreement pertaining to Call of Duty downloadable content. Starting with Black Ops in 2010, all Call of Duty add-ons and map packs will launch first on Xbox 360 through 2012.
Next was Kojima Productions with Metal Gear Solid: Rising. It’s being described as a “sword action game” that’s based on the Japanese terms “zan-datzu” which means “to cut” and “to take.” A brief trailer revealed that the game will feature protagonist Raiden slicing and dicing his way past enemies (and watermelon).
Then Xbox’s major blockbusters hit the stage. Epic’s Cliffy B. demonstrated Gears of War 3 which is due out April 5. A new mode called “Beast” will be detailed soon. Then Lionhead Studios’ Peter Molyneux showed off a trailer for Fable III; it releases October the 26th. And things rounded out with a new trailer for Halo: Reach, “the most ambitious game Bungie has ever created.” The trailer was a mix of gameplay footage and cinematic cut scenes. Reach drops September 14. Also thrown into the mix was a new game from Crytek codenamed Kingdoms; it looks like a game based on the move 300. (*Each game title is linked to their respective E3 trailers/gameplay footage.)
Kinect for Xbox 360, formally known as Project Natal, was detailed. “Kinect detects both movement and sound in very sophisticated ways.” An image revealed the guts of the motion-sensing device; it contains two 3D depth sensors, an RGB camera, multi-array mic, and a motorized tilt. “When you combine the power of Xbox 360, the services of Xbox Live, and the magic of Kinect, the result is not just a revolution for your games, but for all of your entertainment.” Enter the Kinect Hub.
To get your Xbox 360 to recognize you, simply stand in front of Kinect, wave your hand, and the software will sign you into Xbox Live and bring up your custom avatar. Wave your hand a second time and you’re brought to a “controller-free menu” designed for Kinect gestures. The Kinect Hub allows you to interact with your games, friends, Netflix, Zune, Facebook, last.fm, and also customize your avatar. Thanks to the built-in mic, voice control is also accessible. Their motto is “if you see it, just say it.” You must precede all commands with “Xbox.” So for example, if you say “Xbox, Zune” the Zune hub loads up and now you have access to Zune Video, and now, Zune Music. Over seven million songs are now available over Xbox Live with Zune Music integration. With controller-free entertainment that’s “natural and effortless” you can also play/pause movies with your voice and rewind/fast-forward them with your hands. To select a piece of content simply hover your hand over it for a couple seconds.
On June 15 the floodgates open at the Los Angeles Convention Center for E3 2010. Today the team and I snooped around the perimeter of the convention center to give you a quick teaser before the show officially kicks off tomorrow afternoon. Enjoy the short clip above and a handful of pictures in the gallery below.
Tomorrow expect full rundowns of the Microsoft, Sony, and Nintendo press conferences, plus the first batch of hands-on impressions and developer interviews straight from the show floor!