Day Zero: Project Natal for Xbox 360 Experience

On Monday June 14 Microsoft hosted a pre-E3 event called World Premiere Project Natal for Xbox 360 Experience.  It was described as “a spectacular live performance imagined by Cirque du Soleil” and that’s exactly what it was.  Sort of.  Here’s what went down.

So we get there and wait in an enormously long line.  But that didn’t matter much since our tickets guaranteed entrance into the event.  While waiting outside we could hear the faint sound of heavy drums, and as we neared the front doors “Cirque” people were there to greet us with exotic dancing.  People in line received green and purple Xbox-branded wrist bands and we were eventually split up into two lines according to wrist band color.

As we start heading inside the jungle-themed Galen Center at USC we are handed yet another wristband; this time it’s an Xbox 360 USB band.  Inside it’s rather dim when we’re welcomed by Xbox reps who are handing out white ponchos with over-sized shoulder pads (I felt like Lady Gaga).  After bringing fitted with the ponchos, we are instructed to walk towards to large auditorium.  On our way into the auditorium we are startled by an Indian “family” who is sitting in a couch inside a mock living room.  There is a large square cut out in the wall and the family invites us to walk through the wall opening (which symbolized walking out of a TV and into reality).  The two parents and their children said hello to us in some Indian dialect and then directed us into the main auditorium.  You can say we were dazed and confused at this point.

The large auditorium housed all the white poncho-dressed guests; it looked like we were all part of some nerd cult.  Before the main event, we all just stood around and watched a bunch of Cirque people bizarrely dance around us and interact with others.  People with purple bands sat in the seats, those with green bands stood on the center floor.  Around us were large screens populated with Xbox avatars walking around a virtual jungle.

After a bit of a wait the lights went down and the main event began.  Three screens fell from the ceiling and a Cirque man introduced a “Prologue”.  The first part of the show featured a child riding in on Cirque elephant, climbing up on prop rocks, and using an Xbox 360 controller to play through three undisclosed games.  When he reached the top of the rocky structure a curtain was removed from the top rock and a bright green Xbox logo was revealed.  Then our shoulder pads lit up bright green.  Big applause.  When the child turned his back to us the screen projected his avatar that copied his every move.  When an arm was raised, the avatar lifted his arm in the same fashion.  Since there was some lag, you could tell this was all pre-recorded, but the effect was still impressive.  Then the big reveal: Project Natal is now Kinect.


Continue reading Day Zero: Project Natal for Xbox 360 Experience

Project Natal is ‘Kinect’, 5 casual games leak too (Update: Xbox 360 Slim TBA?)

With only a few hours left until Microsoft’s press conference at E3, USA Today managed to get a hold of (and leak) the final name for Project Natal.  It’s called (drum roll please…) Kinect.  Microsoft’s Major Nelson confirms it via Twitter.  A number of casual games have been outed, too.  Kinectimals lets you play with over 20 different virtual animals; Joyride lets you race with your avatars, controller-free of course; Kinect Sports features boxing, bowling, beach volleyball, track and field, soccer and table tennis; Kinect Adventures is a river rafting game with various obstacle courses to flail your arms and legs through; and MTV Games will make Dance Central.  Disney and LucasArts are planned to unveil games featuring characters from their arsenal.  In addition, the LA Times outed four games this morning (including Richochet, River Rush, Obstacle Course, and Living Statue) and spilled that “about a dozen more” Kinect-supported games will be unveiled by other developers during E3.  It look like release date and pricing details will have to wait until tomorrow’s press conference.

Update: What appears to be a legit Italian Microsoft ad is boasting a new slimmer Xbox 360 console.  It was originally spotted at Console-Tribe.  The thirteen second spot lists features like a 250GB HDD, built-in WiFi (woot!), and compatibility with Kinect.  That last sliver of info makes this ad feel all the more authentic.  How could an imposter know about the Natal-to-Kinect transition when news of it just leaked out from USA Today?  Interesting, I know.  Well good news is that we won’t have to wait too long to see if this manifests itself into something tangible.  Look after the break for the commercial.

Update #2: Official press shots of Kinect are out!  So sleek and black and shiny.  Go ahead, take a closer look in the gallery below.

[Via Joystiq, here, here, here & here; LA Times] Continue reading Project Natal is ‘Kinect’, 5 casual games leak too (Update: Xbox 360 Slim TBA?)

Preview: Project Natal for Xbox 360 Experience

On Monday June 14 I will be attending the Microsoft pre-E3 event titled World Premiere Project Natal for Xbox 360 Experience.  It’s described as “a spectacular live performance imagined by Cirque du Soleil.”  The LA Times has the scoopt on what to expect at the Natal-themed event.  Microsoft rented out USC’s Galen Center for three weeks so a  cast including 80 performers “supported by a crew of more than 100 designers, set builders, engineers and seamstresses” could properly prepare for what hopes to be a fantastical and visually stunning performance.

But what does Cirque du Soleil have to do with motion-sensing hardware for a video games console?  Though the 45-minute long event is being kept under wraps, show director Michel Laprise had this to say about the theme: “It’s a story about humanity, about a quest and about overcoming obstacles.  In history, there have been discoveries that have made us leap forward as a civilization. But those technologies demanded that we master their language, the language of machines.  This time, it’s the machine that’s adapting.  The human is at the center, doing what comes naturally.  Moving, jumping, talking.  And it’s up to the machine to interpret what that means.”

Microsoft would not disclose how much this secretive spectacular cost them.  Microsoft’s Aaron Greenberg said, “This is a massive investment for Microsoft.  For us, it wasn’t about the money.  It was about creating an experience that would be remembered forever.”

In an FAQ, Microsoft states that “some seating areas of the event are a standing experience” and they “recommend comfortable shoes.”  Whether that means the event is part show/part hands-on Natal, I’m not so sure.  For those of you not attending the event and want to see how it all unfolds, don’t fret!  Check back this space tomorrow evening to read all about what happened at the event.  And if that’s not enough for you, MTV will air a commercial-free condensed program covering the event on Tuesday June 15 at 3:30PM (ET).  It will re-air on Nick at Nite, mtvU, MTV Hits, and Logo Tuesday, June 15 at 9:00PM (ET).  (In related news, SPIKE TV will air an exclusive televised stream of the Microsoft press conference (called “Xbox 360: The Future Revealed”) tomorrow June 14 at 1:30-3:00PM (ET).)

E3 2010: What to expect

In just two days the Microsoft, Sony, and Nintendo press conferences will be over and “the big three” will be showing off their latest innovations in hardware and games on the show floor at their respective booths at E3.  Let’s dive into each company’s plans and dissect what they have in store for us.

Xbox 360: You can expect massive titles like Halo: Reach, Gears of War 3, and Fable III to be demoed in real-time and hyped up during the Microsoft press conference.  But the buzz around Microsoft this year surrounds their gaming without controllers initiative codenamed Project Natal.  With a pre-E3 event called “Project Natal for Xbox 360 Experience imagined by Cirque du Soleil” you can expect the motion-capture accessory to dominate Microsoft’s offerings throughout the week.  With Natal Microsoft is first and foremost targeting the casual gamer, looking to expand to the same market Nintendo captured with the Wii.  Natal’s initial launch lineup will be announced and this first batch of games will likely take advantage of Natal in simplistic ways.  I wouldn’t be surprised if the Richochet and Paint Party games that were previewed last year end up shipping with it.  And there’s always little Milo who may certainly star in his own game.  If you’re the hardcore type, it would be remiss for Microsoft to ignore you after all these years of support.  I’ve seen video of Burnout Paradise being used with Natal and Fable III lead designer Peter Molyneux stated in an interview that the next Fable will incorporate Natal functionality.  Whatever the launch lineup may be, I would hope Microsoft has at least a dozen casual games to entice new gamers to their console and a sprinkle of hardcore experiences to satisfy their longtime users.  Also, I wouldn’t be surprised if a new version of the Xbox 360 dashboard took advantage of Natal with a gesture-based UI.  As of now we know Natal is expected to launch this holiday season; the press conference should make things more clear with not only a definitive release date and a price (fingers-crossed under $100), but also a final name for the hardware (although “Natal” has grown on me over the months).

Enough Natal.  Let’s talk games.  I’ve already hit on the big sequel exclusives like Bungie’s Halo: Reach, Epic’s Gears of War 3, and Microsoft Game Studios’ Fable III.  First person shoot XCOM from 2K Games looks fantastic (also available on PC), Capcom’s Dead Rising: Case Zero brings another compelling zombie shooter, and Microsoft Game Studios’ Avatar-based racing game Joy Ride will likely use Natal in more ways than one.  And you can’t forget about the next Assassin’s Creed game from Ubisoft subtitled Brotherhood.

Read on for PS3 and Wii/DS discussion, plus more about third-party games and some “bizarre predictions”! Continue reading E3 2010: What to expect

[experience-it-all] @ E3 2010

It’s that exciting time of year again.  E3, the world’s biggest and baddest video games trade show, is upon us!  From Monday June 14 through Thursday June 17 [experience-it-all] is your destination for the latest coverage from the major E3 press conferences and the show floor.  E3, which stands for Electronic Entertainment Expo, is not open to the public.  In order to gain access into the show, you must be affiliated with the interactive entertainment industry.  It has been a life-long dream of mine to attend E3, and now I’ve finally found my way in.  I want you to live vicariously through me by checking into the site.  Throughout the course of the week I will be reporting from the show floor providing developer interviews and hands-on impressions of the latest and greatest games coming soon to video game consoles, PCs, and mobile devices near you.

E3 brings together thousands of developers who are itching to show off their games to the world.  First there’s “the big three” in Microsoft, Sony, and Nintendo.  2010 is the year of motion control; Microsoft will unveil the near-final version Project Natal, Sony will show off its latest foray into the motion scene with Playstation Move, and Nintendo will have to prove why Wii should remain the go-to console for interactive and motion-based gaming against the onslaught of competition.  Then there’s the third-party developers including (but certainly not limited to) 2K Games, Capcom, EA, Konami, Lucas Arts, SEGA, THQ, Ubisoft, and Valve.  The show floor will be packed with lavish company booths (and requisite booth babes) featuring game trailers, demos, and developers ready to answer any and all questions about their upcoming games.  And I will be right there smack in the middle of it all, reporting all the latest news straight to you.

Here’s how it’s all going down.  Things kick off Monday (6/14) morning at 10:30AM (PT) with the Microsoft press conference.  Later that day is the “Project Natal” for Xbox 360 Experience show (read more about that here).  Tuesday (6/15) jam packs the Nintendo press conference at 9:00AM, the Sony press conference at noon, and the opening day of the E3 show floor at the LA Convention Center.  The convention center is stays open through Thursday (6/17).  I will be on the show floor all three days with a broadcast crew, constantly pushing out posts with video and images of hands-on experiences and developer interviews.

[experience-it-all] @ E3 2010.  Tell your friends.

-sm

From June 14 to June 17, your destination for E3 coverage is [experience-it-all].

http://www.experience-it-all.com/

http://www.youtube.com/experienceitallblog

WWDC ’10: All about iPhone 4

This year’s World Wide Developers Conference in San Fransisco *officially* introduced the world to the next super phone from Apple dubbed iPhone 4.  Want all the details from the Steve Jobs hosted keynote?  Read on.

Jobs ignited the introduction of the next phone with this choice quote: “It’s the biggest leap since the original iPhone.”  It packs over 100 new features, but per usual, Jobs offers a glimpse into arguably the nine most exciting new features.

(1) All new design

Jobs compares iPhone 4’s design to a “beautiful old Leica camera.”  The phone features a glass surface front and back for optical quality & scratch resistance (plus it’s 30x harder than plastic) and a stainless steel band around the perimeter for strength and antenna integration (plus it provides for extraordinary build quality).  The band is “the primary structural element of the phone.”  It’s used as part of the phone’s antenna system.  Jobs says this is all part of “brilliant engineering.”  There are three slits in the band; one piece is for Bluetooth, Wi-Fi, and GPS, and the other piece for UMTS & GSM.  Now here’s what buttons and levers you’ll find on the phone.  Left side: volume +, volume -, mute; Right side: micro SIM tray; Front: home button, receiver, front-facing camera; Back: camera w/ LED flash; Top: 3.5mm headset jack, second mic for noise cancellation, sleep/wake button; Bottom: mic, 30-pin connector, speaker.  iPhone 4 is just 9.3mm thick, that’s 24% thinner than iPhone 3GS.  Jobs is happy to say “it is the thinnest smartphone on the planet.”

(2) Retina display

That’s the name for Apple’s latest display technology.  iPhone 4’s display contains packs four times the number of pixels into the same 3.5-inch screen found on older iPhone models.  At 326 pixels per inch, Jobs claims that 300ppi is the limit of the human retina and so iPhone 4’s display is “comfortably over that limit.”  This results in incredibly sharp and precise text, images, and video.  Jobs compares it to how text looks in a fine-printed book.  He also throws out this stat: “the retina display has got 78% of the pixels on the iPad, right in the palm of your hand.”

iPhone OS 4 (renamed iOS 4) makes it so that your apps automatically run full size on the retina display.  Apps will look even better on an iOS 4 device because the software automatically renders text and controls in the higher resolution.  So in other words, developers do not have to do any work on their apps to make them look better for the new display.  However, Jobs points out, if devs choose to open up the hood of their apps and add higher resolution artwork “then they will look stunning.”

Here’s some hard specs for you.  iPhone 4 features a 3.5 inch display, 940 x 640 resolution (4x more than iPhone 3GS), 800:1 contrast ratio (4x more than 3GS), and IPS technology for “superb color and wide viewing angle.”  Jobs: “The display is your window into the Internet, into your apps, into your media, into your software. .. We’ve got something here that’s the best window in the planet.”

Continue reading WWDC ’10: All about iPhone 4

LuminAR robot combines projector & camera for gesture-based interactivity, in a lamp

LuminAR, created by Natan Linder and Pattie Maes at MIT, combines a Pico-projector and camera inside a lamp-shaped robotic device to augment reality by beaming computational images onto a surface.  While the projector is there to display information and content from the Internet, the camera enables user-defined gestures.  Theoretically the LuminAR can be “screwed into standard light fixtures everywhere” meaning you might find such technology in a household lamp sometime in the (likely distant) future.  Watch Linder demo it in the video above.  Very Tony Stark/JARVIS-like, am I right?

[Via Engadget; YouTube]

Twisty bridge aims to connect separate lands, physically & culturally

Pearl River Necklace, designed by NL Architects.

This proposed bridge has two objectives: to act as a “crossing facility” by connecting Hong Kong with mainland China and to solve the driving-on-the-right-side-of-the-road problem:

Hong Kong has traffic on the left where china has traffic on the right  In principle this has to be taken into consideration with the border crossing facilities.  Within the proposed master layout plan this leads to fairly unarticulated intersections.  It solves the switch, but does not communicate it ‘explicitly’.

The “flipper” aims to redirect traffic in an efficient safe way. Here’s the design under consideration:

[Via Designboom; Gizmodo]

More Rock Band 3 details: new guitars, cymbals expansion kit, MIDI adapter & keyboard priced

It was just yesterday when we learned all about Rock Band 3’s new instruments and game modes.  One day later comes even more news about the highly anticipated music game from developer Harmonix and peripheral maker Mad Catz.  Here’s what we know so far: RB3 will feature a new game mode beyond the Expert level called “Pro”.  Pro mode aims to actually teach you how to play an instrument.  If you’re asking to yourself, “How can plastic toy guitars teach me how to play the real thing?” I’ve got a definitive answer that might just blow your mind.

In addition to the redesigned standard guitar that will ship alongside the game, Mad Catz is also manufacturing two new guitars that will resemble real life guitars.  The Wireless Fender Mustang PRO-Guitar Controller ($149.99) contains 102 buttons in total, including 17 frets along a button-based neck and a 6-string strumming area which allows for discrete picking of each string and a touch-sensitive string box which allows players to mute or ‘cut-off’ notes when pressed.  This thing is so authentic that it operates as a fully functional MIDI guitar; a MIDI output connector provides compatibility with MIDI software sequencers.  A six-string Fender Squier Stratocaster is also in the works but has yet to be detailed.

The Wireless PRO-Cymbals Expansion Kit ($39.99) will bring the drums setup into Pro mode territory.  The kit will attach to the standard drums setup and add three new cymbals to the mix: hi-hat, crash, and ride.  The cymbals will feature enhanced responsiveness, quieter sound with noise-dampening rubber, and permanently rest at a pre-defined 10° angle.

Next up is the MIDI PRO-Adapter ($39.99) which allows you to hook up your own keyboard or electronic drum set to a console.  This conversion box will act as mediator to allow for MIDI to USB to console.  It features a velocity sensitive adjustment for MIDI drums and a full D-Pad plus standard gaming controller buttons so you can properly navigate on-screen menus.

And last but certainly not least is the Wireless Keyboard Controller ($79.99), the latest addition to the party.  The keyboard/keytar instrument includes 25 keys and features a two-octave (C3 to C5) range and non-weighted, velocity-sensitive key bed.  Just like the Fender Mustang, the keyboard has a MIDI out port allowing you to use it as a real keyboard with MIDI software sequencers and hardware devices.  It’s also been confirmed that it can be used to play the lead guitar and bass in the game.  (Note: A RB3 + keyboard bundle will sell for $129.99.)

So, if you’re one of those people who has been playing Guitar Hero and Rock Band games for years now but you’ve been craving a more realistic experience, all signs point to Rock Band 3 on delivering and satisfying your quench for a new challenge.  Or if you’re the casual type RB3 has some good news for you, too.  Three-part vocal harmonies have been ported from The Beatles: Rock Band, bringing the grand total of potential simultaneous players to seven: guitar, bass, drums, keyboard, and three vocalists on mics (or however you decide to divvy it up).  Also, every game mode support player drop in/ drop out, meaning players can come and go as they please, new instruments can join and difficulty level can be changed on the fly.  House parties are about to get a whole lot more fun.

Rock Band 3 is expected to release this holiday season for all major consoles.  Look in the gallery below for some in-game screenshots.  After the break catch the newly release game trailer and an image of the Fender Squier Stratocaster.

[Via Engadget; Joystiq]

Continue reading More Rock Band 3 details: new guitars, cymbals expansion kit, MIDI adapter & keyboard priced

Classic Dreamcast titles are headed to Xbox 360, Playstation 3 this fall

What comes to mind when you think back to the Dreamcast, the console that officially marked the end of SEGA’s run as a hardware maker?  For me, it’s two games and an essential accessory (at the time): Sonic Adventure, Crazy Taxi, and the Visual Memory Unit (or VMU).  Though the VMU will never see the light of day again, something entirely different can now be said about the former two games.  Sonic Adventure and Crazy Taxi have been named the first two games (with many classic Dreamcast titles to follow) that will make their way to modern consoles.  Ported Dreamcast games will boast “high resolution visuals and surround sound” and support online leader boards and achievement and trophy integration.  Look for the games to hit Xbox Live Arcade and Playstation Network this fall.  Stills in the gallery below, PR after the break.

[Via Joystiq]

Continue reading Classic Dreamcast titles are headed to Xbox 360, Playstation 3 this fall