Tag Archives: hardware

Nokia and Microsoft enter into a “strategic alliance”

Bombshell alert! Nokia is ditching its homemade mobile operating systems (read: Symbian and MeeGo) for Microsoft’s Windows Phone 7. Today Nokia’s newly appointed CEO Stephen Elop announced that the Finnish company will enter into a “strategic alliance” with Microsoft that will make Windows Phone 7 Nokia’s “principal smartphone strategy.” Elop is hopeful that the marriage between these two companies will result in “a new global mobile ecosystem” based around Nokia’s hardware design and Microsoft’s software architecture. Says the official press release: “Nokia will help drive and define the future of Windows Phone. Nokia will contribute its expertise on hardware design, language support, and help bring Windows Phone to a larger range of price points, market segments and geographies.”

They’ve also addressed how Nokia’s services will mesh with WP7. Bing will power Nokia’s search services across Nokia devices; Microsoft adCenter will provide search advertising services on Nokia’s line of devices; and Nokia Maps will be a core part of Microsoft’s mapping services. Nokia’s previously announced Qt development framework will not provided to developers to make apps for Nokia WP7 devices; instead they will be working with Microsoft’s Windows Phone Developer Tools. Ovi Store, Nokia’s content and application store, will integrate with Windows Marketplace.

In a stock exchange release, Nokia lays out their future. “[They] expect 2011 and 2012 to be transition years, as the company invests to build the planned winning ecosystem with Microsoft.” The transition is expected to begin immediately (in fact, Microsoft’s Steve Ballmer publicly stated that the WP7 engineering team has been working closely with Nokia hardware designers for some time now) and Nokia hopes to start shipping WP7-powered devices in significant volume by 2012.

What’s going to happen to Symbian and MeeGo, you ask? Nokia expects to continue to sell many Symbian powered devices in the coming years, but the long-term plan is to eventually and quite abruptly kill off the platform as soon as the WP7 devices make their way into the marketplace. MeeGo, on the other hand, will “become an open-source, mobile operating system project.” Though Nokia plans to ship the first MeeGo based device later this year, they see the brand “not as part of another broad smarpthone platform strategy, but as an opportunity to learn” (read: an experimental platform to help drive future innovation).

To the dismay of the majority of Finnish engineers, I am excited about Nokia’s partnership with Microsoft. To be frank, Symbian and (especially) MeeGo were taking an interminable amount of time to develop and catch up to the competition (read: iOS, Android). It is interesting to note that Nokia was contemplating an alliance with Google to bring the Android platform to Nokia devices, but in the end, says Elop, his company “would have difficulty differentiating within that ecosystem” and the “commoditization risk was very high–prices, profits, everything being pushed down, value being moved out to Google which was concerning to us.” I think this is the perfect marriage, really. Nokia is known for making beautifully detailed, sophisticated hardware and Microsoft’s newborn sleek WP7 OS seems like a natural fit. After years of being stuck in a rut, it was time to shake up the chain of command and with Elop in charge it’s clear to see that he’s a staunch believer in steadfast change, even if it means dropping everything (on the software side) for something starkly different and exciting. I’m looking forward to what Nokia and Microsoft cook up in the coming years. If you want a hint at whats to come, hop after the break to see a mockup of Nokia/WP7 conceptual devices scored exclusively by Engadget. Also there you’ll find a related video spelling out the day’s shattering news.

[Via Nokia (1, 2); Engadget (1, 2, 3, 4, 5)] Continue reading Nokia and Microsoft enter into a “strategic alliance”

Sony unveils the PSP successor, brings PS games to Android devices with PlayStation Suite

Today Sony hosted PlayStation Meeting 2011 in Japan, and there they announced the successor to the PSP (codenamed NGP) and provided details on how they plan to expand the PlayStation brand to Android devices.

Let’s start with what you’ve been waiting oh-so-long for.  The oft-rumored PSP2 has finally been unveiled.  But don’t call it that; Sony has branded the new device “Next Generation Portable” or NGP for short.  Though at first glance the NGP aesthetically appears similar to its predecessor, additional control options and the spec sheet will blow your mind.  The NGP packs a 5-inch 960×544 OLED capacitive multitouch display (OLED screen technology allows for great viewing angles, and the screen resolution is 4x greater than the PSP’s), a powerful quad-core ARM Cortex-A9 processor, a quad-core Imagination Technologies PowerVR SGX543MP4+ GPU, dual analog sticks (as opposed to the PSP’s single analog nub), front and rear-facing cameras, built-in GPS, WiFi, 3G, Bluetooth, microphone, stereo speakers, the same Six-axis motion sensing system that’s featured in the PlayStation Move controller (three-axis gyroscope, three-axis accelerometer), and there’s a three-axis electronic compass.  Buttons-wise, you’ll find the usual suspects: the D-Pad, action buttons (triangle, circle, cross, square), left and right shoulder buttons, start, select, volume, power and PS buttons.  And I’ve managed to save the coolest new input implementation for last. The NGP packs a rear-mounted multitouch pad; it’s the same size as the front-facing OLED display, so the location of your finger is mapped directly to the game screen.  This new kind of input allows for “touch, grab, trace, push and pull” finger gestures and will open up a whole new world of gaming opportunities for developers.  All of this is stuffed inside a “Super Oval Design” form factor that is, again, similar to the PSP (there is no slide-up mechanism as featured in the PSP Go). Continue reading Sony unveils the PSP successor, brings PS games to Android devices with PlayStation Suite

Nintendo 3DS launch details: coming March 27 for $249

Today Nintendo’s Reggie Fils-Aime took the stage in New York City to discuss the Nintendo 3DS launch details we’ve been waiting for.  The 3D-enabled DS handheld will release on March 27 in the US for $249.99.  It will come in two color variants: Cosmo Black and Aqua Blue.  Ninty promises that over 30 3DS games will be available during the launch window (that is, between the March 27 and the E3 Expo in early June).  These include a mix of first and third party games.  Though Nintendo did not specify a solid list of launch titles, the press release mentions the following games: Pilotwings Resort, which has players soaring acrobatically over iconic Wuhu Island; nintendogs + cats, a new version of the Nintendo DS classic with a feline enhancement; and Steel Diver, a side-scrolling submarine adventure that gives the illusion that the player is peering into an aquarium.  The ones you really want to play like the 3D versions of The Legend of Zelda: Ocarina of Time, Star Fox 64, Mario Kart, Animal Crossing, Paper Mario, plus the return of fan favorite Kid Icarus in Kid Icarus: Uprising are simply “in the works” with no release dates attached just yet.  Some third party games mentioned at the event include Super Street Fighter IV 3D Edition (Capcom), Madden NFL Football (EA), and LEGO Star Wars III: The Clone Wars (LucasArts), but again no release dates were specified.

So that pretty much does it for launch details.  However, in addition to announcing price, release date, and games support, Fils-Aime took time to talk about the 3DS’ hardware and expand upon the some of the pre-installed software.  Like its DS predessors, the 3DS packs two screens; the bottom one’s touch-sensitive and the top one’s 3D-enabled (no pesky glasses required).  A 3D Depth Slider can be used to manipulate the 3D effect during gameplay; the slider can turn off the 3D effect entirely and all 3DS games can be played in traditional 2D.  In addition to the D-Pad, a new Circle Pad provides a full 360 degrees of direction and allows for a higher level of precision during gameplay.  The 3DS also packs built-in motion and gyro sensors, so it can react to the motion and tilt of the system.  You’ll also find three camera built into this thing; one on the inside (facing you during gameplay) and two on the outside.  Combined the latter two can capture 3D pictures and you can view them on the top 3D display.  Other hardware notables: the 3DS comes bundled with an adjustable stylus (for use on the bottom touch-sensitive display), a 2GB SD memory card, and a charging cradle.

The Home Menu is where all your apps live.  Mii Maker is just what it sounds like and works similarly to how Miis are created on the Wii.  The difference here is that the Mii Maker will ask you to take a photo of yourself and the software will try its best to convert your real-life features into a Mii avatar.  If the conversion doesn’t sit well with you, manual customization options are available to fiddle with to make things right.  You also have the ability to import your Mii avatar from your Wii console by way of SD card transfer.  The augmented reality-based game Face Raiders lets you take pictures of your friends and turn them into shooting targets.  It’s a simple game that highlights the built-in gyro sensor since it requires you to physically lean and turn to search around for the targets and aim high and low to hit them.  AR Games works similarly, but they take advantage of the pack of AR cards that come bundled with the system.  All you have to do is place one of the AR cards onto a flat surface, point the outward facing 3DS camera at it, and targets come to life.  Animations are superimposed into the scene; so for example if you place a card on your kitchen table the backdrop for the targets will be the kitchen table (that’s augmented reality gaming in a nutshell).  The Activity Log tracks both your gameplay activity, much like the Wii Calender does automatically.  It notes which games you’ve played and how long you’ve played them, as well as your physical activity, counting every step you take while carrying your Nintendo 3DS.  Even when the system’s in sleep mode, it acts as a pedometer and tracks the distances you travel; the more you walk the more Play Coins you will earn.  These coins can then be used to purchase in-game bonus content, if the game’s developer decides to support it.  The Nintendo eShop offers access to downloadable games.  In addition to DSiWare games, Virtual Console games pulled from the Game Boy and Game Boy Color catalogs will be available to download.  Game videos, screenshots, demos, and ratings will also be browsable here.  Titles can be purchased with either a credit card or prepaid cards.  Other software notables: StreetPass Mii Plaza (more on this below), Internet Browser, Camera app (capture and view 3D pictures), Video app (watch 3D content), Sound app (listen to music in MP3 or AAC format from the SD card, plus record and play with sounds using the 3DS’ built-in mic); oh, and the 3DS is backwards compatible with all Nintendo DS games.

Fils-Aime mentioned that the 3DS is Nintendo’s most connected video games console ever made, and he’s not lying.  First let’s get this awesome update out of the way: friend codes are no longer specific to each game you buy, there is only one code and it’s attached to your 3DS.  Once you swap friend codes with someone, they will remain on your friend list and you can always check their online status no matter what game you’ve got running.  Now to some fun new features: StreetPass and SpotPass.  StreetPass is capable of exchanging game information with other Nintendo 3DS systems as owners pass one another.  An example of StreetPass functionality is the aptly titled StreetPass Mii Plaza.  Much like its Wii counterpart, the 3DS’ Mii Plaza will congregate your Mii avatar with all the other 3DS owners you happen to pass by, say, on the street (and your avatar will jump onto the 3DS of the person you pass).  In addition to sharing your avatar, other information can be exchanged over StreetPass including maps for games, high scores, and custom character data for different games.  This might be obvious but it’s worth pointing out–if you don’t want any information to exchange on the fly (because all this can happen while the 3DS is in sleep mode tucked away in your pocket) you can disable the StreetPass function.  Next up is SpotPass and this essentially connects to 3DS up to public or private at-home WiFi hotspots.  Once connected, the system can receive new content and updates even when it’s in sleep mode or charging.

Peer in the gallery below to get a closer look at the 3DS hardware, and look after the break to watch the 3DS virtual tour and catch a sneak peek at the software launch lineup.  Also, don’t forget to check out my hands-on preview of the 3DS from E3.

[Via Nintendo]

Continue reading Nintendo 3DS launch details: coming March 27 for $249

Motorola Xoom & T-Mobile G-Slate will run Android Honeycomb

Motorola and T-Mobile were downright giddy to announce their upcoming tablet devices at CES 2011.  That’s because they are excited to bring Honeycomb, Google’s latest iteration of Android built entirely for tablets, to salivating consumers.  Since I already detailed Honeycomb, I think it’d be best to simply jump into specs talk.  Let’s start with the Motorola Xoom since there’s far more information about this product out there.  The Xoom features a 10.1 inch (1280×800) screen and packs NVIDIA’s latest Tegra 2 1GHz dual-core processor and 1GB of DDR2 RAM.  There’s a 5 megapixel rear-facing camera with dual LED flash and a 2 megapixel front-facing camera; support for 720p video recording and 1080p video playback; 32GB of onboard storage that’s expandable with SD card support; 802.11n WiFi, Bluetooth; and ports include HDMI out, micro USB 2.0, and a 3.5mm headphone jack.  There’s also a built-in gyroscope, barometer, e-compass, accelerometer and adaptive lighting.  It will ship with 3G support and eventually gain 4G LTE support on Verizon’s network.  As far as battery life is concerned, Moto’s only saying that it supports up to 10 hours of video playback.  Note that the Xoom does not pack physical buttons.  With Honeycomb, Google no longer requires hardware manufacturers to include buttons along the rim of their devices.  What used to be buttons are now illuminated icons that can be made visible on the device in landscape or portrait modes.  Motorola says they’ll ship the sexy Xoom tablet as a 3G/Wi-Fi-enabled device in Q1 2011 (we’re in that quarter now, so soon!) and they promise these devices will be upgradeable 4G LTE in Q2.  Also in Q2 Moto will introduce an all-out 4G LTE/Wi-Fi- enabled Xoom.  According to recent reports, a strictly WiFi-enabled version will also debut in the Spring.  The Xoom looks like it’s going to be a hot item when it ships; a speedy Tegra 2 processor and the tablet-optimized Honeycomb OS marriage will surely make for an enjoyable mobile experience.

An honorable mention goes to the T-Mobile G-Slate because it is just one of the few tablets announced at CES 2011 that promises to run Honeycomb when it releases.  T-Mobile has partnered with LG to make the hardware. Aside for it being the “first 4G Android 3.0 powered tablet” from T-Mobile, we know nothing else about it really.  At the press event T-Mobile and LG execs held up the mystery tablet, and it look like standard fare–a black slate.  We’ll have to wait for a more detailed announcement in the coming weeks.

Look in the gallery below for close-ups of the Motorola Xoom, and hop after the break to read some PR and watch a couple introductory product videos.

[Via Engadget, here & here]

Continue reading Motorola Xoom & T-Mobile G-Slate will run Android Honeycomb

More Google news: Chrome 8, Chrome Web Store, Chrome OS

If you couldn’t figure it out by reading the post title, Google’s web browser that could is being upgraded across the board.  And when I say across the board, I really mean across platforms.  In addition to bringing a slew of updates to the standard Chrome browser in version 8, Google also spilled more details about the Chrome Web Store and its forthcoming operating system based on the browser itself.  All of the juicy details were shared at a Chrome-themed press event on Tuesday, just one day after Google dropped the Android 2.3 with Nexus S bomb.  To say the G-Men dominated this week in tech would be a nasty understatement.  Ready, set, dive…

Chrome 8: Earlier this week Google pushed out the latest update for its desktop browser.  Chrome 8 includes many welcome additions such as a speedy built-in PDF reader and automatic updates.  At the press event, Google previewed some upcoming features that will become fully integrated into the browser in the near future.  First up  is an update to the URL bar, or what the company likes to call the “Omnibox.”  Following in the footsteps of the Google search bar, the Omnibox will handle Google Instant searches.  Chrome will show search results and loading web pages as you type in the box; this saves you the step of pointing the browser to Google.com and then making a search.  Search and Instant Search have become one in the Omnibox.  On top of this, the browser will pick up on your most frequently visited sites and will direct you instantly to them as you type.  For example, if you visit ESPN.com often, when you type the letter “e” in the Omnibox ESPN will start to load up; pretty neat, eh?  Google also boasted browser speed and performance improvements.  Chrome now runs complex JavaScript programs up to twice as fast as before (they say an impending speed enhancement called “Crankshaft” will make the browser 100x faster than what IE’s speed was two years ago, and that’s mighty impressive) and there’s full WebGL support.  If you have a copy of Chrome installed on your computer, an automatic update to version 8 should happen the next time you open it.  And again, expect the Instant Omnibox and crazy speed enhancement to hit the browser soon.

Chrome Web Store: Everyone knows about Apple’s App Store, and it’s about time word of Google’s Chrome Web Store got around.  The concept is simple.  The Web Store houses Chrome Extensions, Themes, and most importantly web apps.  What are web apps and how do they differ from plain ‘ol apps?  Google describes them as “advanced interactive websites”, but essentially they are apps built specifically for use inside a browser.  And that comes with perks–the best one being that you never have to worry about updating them.  Since they live on the web in your browser, updates can be automatically pushed out from the developer at any time without you ever having to think about it.  All web app purchases are tied to your Google Account.  Perk alert!  Since that’s the case, all your purchases app live in the cloud and not on your computer, meaning they can be accessed from any Internet-connected device with a browser (i.e. another computer, a smartphone, etc.).  Google is also making it so that apps can work offline, leaving it up to the developer’s discretion.  Many developers are already jumping on board to make web apps.  At the press event Amazon showcased Kindle for the Web, an app that allows ebook readers to read their purchased titles inside a browser.  And no surprise here; your reading library, last page read, bookmarks, notes, and highlights will be saved and seamlessly transported to any device you have the Kindle app installed on (said devices include the iOS lineup, Android phones, and obviously a Kindle reader).  The Store also hosts some games, but don’t expect to find anything mindblowing in that genre just yet.  It’s up and running today, so head over to the Chrome Web Store and check it out.  The layout will be familiar to you; app categories on the left, top paid and free on the right, featured apps in the middle.  Go wild. Continue reading More Google news: Chrome 8, Chrome Web Store, Chrome OS

Back to the Mac: iLife ’11, FaceTime, Mac OS X Lion, MacBook Air

Today Steve Jobs hosted an Apple keynote presentation appropriately titled Back to the Mac.  In it he demonstrated the new version of iLife ’11, highlighting major upgrades to iPhoto, iMovie, and GarageBand; introduced FaceTime for the Mac; previewed the next version of Mac OS X; and unveiled two new MacBook Air notebooks.  It’s breakdown time.

iLife ’11: The latest version of iLife packs the usual suspects–iPhone, iMovie, GarageBand, iWeb, and iDVD.  The former three have been given major upgrades in functionality.

iPhoto ’11 features a new full-screen mode.  With a click of a button (the green [+] located at the top left corner of the window), desktop applications, the menu bar, and other distractions disappear.  In full-screen mode you take advantage of more screen real estate when viewing pictures in Events, Faces, Places, Albums, and Projects.  Projects is a new way to view your collection of books and letterpress cards on a wooden bookshelf.  The ability to create custom letterpress cards is a new feature; 15 distinct themes are at your disposal to customize and order directly from Apple to send to relatives and friends.  When you go to create a book or letterpress card, a new dynamic theme browser in carousel style will be presented to you.  There are also a bunch of new slideshow themes including Holiday Mobile, Reflections, and Places.  Want to email a group of photos to a friend?  Now you can create and send an email message within iPhoto; no need to jump out and into a mail client.  You can choose from eight themes to customize how you want your pictures to be presented in the email.  And lastly there’s Facebook enhancements.  Within iPhoto you can now publish photos directly to your wall or to an existing album, and if your friends leave comments on your photos you’ll be able to view them in iPhoto.  You can also tag faces and browse all of your Facebook albums in iPhoto; no need to jump out and into a browser.

iMovie ’11 features new audio editing tools.  Detailed wave forms are color coded, so now you can see where audio levels are too loud or quiet and adjust them properly.  Also there’s a new single-row view that shows you your entire movie project in one horizontal row, making it easier to edit your soundtrack.  One-step effects are also at your disposal.  Adding visual effects like instant replay, flash and hold, and jump cuts at beats can be done with minimal amount of clicks.  The new People Finder feature works similarly to Faces in iPhoto; the software will analyze your video to identify the parts with people in them.  It also finds the close-ups, medium shots, or wide angles making it easier to find these specific shots during an edit session.  There are two new themes: sports and news.  And now you can publish your movies directly Vimeo,CNN iReport, and Apple Podcast Producer in addition to iTunes, YouTube, Facebook, and your mobile devices.  Last there’s movie trailers.  You can choose from 15 templates to create professional-looking movie trailers out of your clips.  Apple commissioned the London Symphony Orchestra to record (in Abbey Road Studios) and perform original tracks for you to use when creating movie trailers.  Outline and storyboard views make it simple to put together a movie trailer in no time.

GarageBand ’11 includes two new features called Flex Time and Groove Matching.  Flex Time allows you to fix timing mistakes on the fly; you can literally click and drag any part of a waveform to change the timing of a note or beat.  Groove Matching is described as “an automatic spell checker for bad rhythm.”  If one (or multiple) instruments appears to be out of rhythm, all you have to do is select the one instrument that has the perfect rhythm (called the Groove Track) and all the other instrument tracks will instantly match it.  A new feature called “How Did I Play?” gives you the opportunity to play along with a piano or guitar lesson, record yourself, and test how you’re doing in real time.  Like Guitar Hero, the GarageBand lesson will keep track of your performance with a performance meter and show you missed notes in red to help you perfect your skills.  A track progess bar will show you how better (or worse) you’re performing a particular song by date.  Finally, there’s new lessons for piano and guitar, as well as new guitar amps and stompbox effects.

iLife ’11 is available for purchase today at $49.  A family pack, which includes 5 licenses, goes for $79.  Keep in mind iLife ships free with every new Mac. Continue reading Back to the Mac: iLife ’11, FaceTime, Mac OS X Lion, MacBook Air

HP re-enters the smartphone race with webOS 2.0 & Palm Pre 2

There’s no denying that HP has been a smartphone player for years.  The first iPAQ running an ancient version of Windows Mobile was first introduced in 2000.  But today marks a new era in the smartphone industry for HP.  In April HP aquired smartphone and OS manufacturer Palm for a cool $1.2 billion with the intention of clearing off the dust and starting fresh.  Before the aquisition, Palm had already invented the modern webOS interface and hardware to go along with it in the Pre and Pixi.  Under HP’s guidance and supervision, Palm is ready to show off a new version of webOS and a new Pre device.

HP webOS 2.0 boasts a load of new features.  The big ones include: (1) “True multitasking” & Stacks – You can move back and forth between apps and they’ll remain the exact state you left them in; Stacks keeps related items (or cards) together making it easier to manage open applications.  (2) Just Type & Quick Actions – Just Type is Palm’s name for universal search; starting typing and the device will automatically search your phone’s database and the Internet for related content.  This is open for developers to experiment with; they can integrate with the search function and add their own user-customizable shortcuts called Quick Actions.  (3) HP Synergy – After signing into your Facebook, Google, Microsoft Exchange, LinkedIn and/or Yahoo accounts, the information from these services will automatically populate your phone, allowing you to connect seamlessly to multiple web services.  You have the control to choose what gets pulled from the cloud and stored on your phone–contacts, calendars, messaging, etc.  This feature will also be open to developers, allowing them to cull data on your phone if you allow it.  (4) Exhibition – When you plug your phone into a Palm Touchstone Charging Dock the Exhibition app will launch automatically, and it will display what you want it to while it’s charging (a Facebook photo slideshow, the day’s agenda, etc.).  Developers will be granted an API to display aspects of their existing app experience or create specialized apps for use when the phone is charging.  (5) Adobe Flash Player 10.1 beta – The web browser will support Flash content.  Other notable features include: unified messaging, text assist (spell check, auto correct), HTML5 support in browser, a customizable launcher, integrated Quickoffice suite, and support for Exchange,VPN, Bluetooth keyboards, and SPP peripherals.  The Palm App Catelog will be accessable too, with Facebook 2.0 and Skype Mobile featured at launch.

There’s the software.  Let’s talk hardware.  The Palm Pre 2 looks nearly identical to its older sibling.  It boasts a 3.1-inch (480 x 320, HVGA) multitouch display, 1GHz processor, 5 megapixel camera with LED flash, 16GB of internal storage, built-in GPS, ambient light & proximity sensors, an accelerometer, 802.11b/g WiFi, Bluetooth 2.1+EDR,  a 3.5mm headphone, and battery that promises five-and-a-half hours of talk time.  The “sleeker, streamlined design” features the same slideout QWERTY keyboard and touch panel along the bottom.  All in all, it’s a slimmer, faster Pre running a mildly tweaked version of webOS.

The software definitely looks compelling; what I’m most worried about is the hardware.  The specs are simply on par with what’s on the market today, and the design looks very aged.  Palm had much time to develop new hardware to release with webOS 2.0 and what they came up with is nothing to call home about.  It’s 2009 hardware packed with 2010 software–not the most ideal of situations for a company excited to breakout into the heated smartphone competition.  Pre 2 feels like Pre 1.5 (or arguably what the Pre Plus should have been when it released last January).

Palm Pre 2 running webOS 2.0 will be available this Friday in France from the SFR mobile carrier.  It will arrive in the States and Canada “in the coming months” on Verizon Wireless (US).  Pricing details have yet to be disclosed.  Existing webOS users will receive an update to the latest version also “in the coming months.”  And if you’re a developer, you can purchase unlocked UMTS versions of Pre 2 in the US to start building apps.

Look below for still images of the Pre 2 and webOS, and hop after the break for an under ten minute video tour of the new platform and official PR.

[Via HP; Engadget]

Continue reading HP re-enters the smartphone race with webOS 2.0 & Palm Pre 2

Boxee Box: Internet video on your TV coming this November for $199

Today Boxee CEO Avner Ronen announced that the Boxee Box by D-Link will cost $199 when it releases this November.  But what is the Boxee Box, you ask?  Let me tell you.

The Internet is packed with tons of video.  There’s YouTube, Hulu, Netflix, and so on.  All of these portals host all kinds of video ranging from movies, TV shows, and user-generated content.  Some of these sites feature video in high definition (up to 1080p) and they look great on our desktop monitors and laptop displays.  Boxee’s aim is to bring the abundance of video found all over the Internet from your small computer screen to your large HDTV.  For years the Boxee software has been available to download for free on the PC, Mac, and Linux and for those who own Boxee-compatible hardware (ie. Apple TV).  After years of development, Boxee is almost ready to release the Boxee Box into the wild.  The hardware is collabortively made by Boxee and D-Link and the software is developed in-house by the Boxee team.  With the Boxee Box, the company is going to bring the ultimate Boxee experience to the living room–they are going to tailor the Internet for the TV 1080p, 5.1 surround sound style (where available).

In essence, the Boxee software aggregates video content from all over the Internet into one place, making it extremely simple to find a TV show, movie, or really any kind of streaming video that is available on the web.  The Boxee Box will feature a streamlined user interface to make accessing any streaming video on the ‘Net a snap.  For example, let’s say you want to watch an episode of ABC’s Modern Family.  You can search the keyboard “Modern Family” and Boxee will scour the Internet for all legal outlets that are streaming episodes from that show.  Thanks to the Boxee Box’s built-in Mozilla-based Webkit browser with Flash & HTML5 support, you will have access to so much content you won’t know where to start.  And the best part is that the Boxee service is f-r-e-e free!  Once you pay for the hardware, there are no additional costs, no subscription fees, no nothing.  Stream free video content from the Internet to your TV.  That’s it.  (Keep in mind that you can also stream Netflix, Hulu Plus, MLB.tv, and other paid content as long as you are a paying subscriber.)

Besides streaming video content from the Internet to your TV, the Boxee Box will also support social networking and all kinds of apps.  You can attach your Facebook and Twitter accounts to the Box to keep a tab on what your friends are watching and give recommendations.  (Boxee calls this the “first “social” media center”, get it?)  In the app center, you can download Internet-streaming applications like Pandora and MLB.tv and run them straight from Boxee.  You can take things one step further by wirelessly connecting the Boxee Box to your home network, enabling you to access “virtually any file type” from your computer (think pictures, music, video) to view on your HDTV.  If you can view it on your computer, chances are you can view it on your TV if you have the Boxee Box–get it?

Let’s talk products specs. Continue reading Boxee Box: Internet video on your TV coming this November for $199

Nintendo press conference highlights: Nintendo classics make a comeback, plus 3DS handheld

Nintendo’s E3 press conference took place at the Nokia Live theatre.  Are you a fan of classic Ninty titles like Zelda, Donkey Kong, and…Kid Icarus!?  Well read on then.



2010 is ‘year of the remake’ for Nintendo.  The show started off with a bang with the reveal of the next Zelda game called The Legend of Zelda: Skyward Sword.  In it, the Wii-mote and nunchuck control Link’s sword and shield, respectively.  To take out the sword and use it to attack enemies, simply shake the Wii-mote.  The controls are described as being 1:1 thanks to the Wii MotionPlus add-on.  Link will have many weapons at his disposal, including a slingshot, bow-and-arrow, and a whip.  Though the demonstration headed by Bill Trinen and Shigeru Miyamoto fell victim to some glitches by “some technical difficulties”, the new Zelda game looked quite good.  It releases for Wii next year.

These next few games aren’t necessarily “classics” but they were announced so here you go: NBA Jam from EA and Mario Sports Mix.  The Mario game includes sports like beach volleyball, basketball, dodgeball, and ice hockey.  It’s due out sometime in 2011.  Next up, Wii Party!  It’s another Mii-based game that follows in the Wii Sports, Wii Play, and Wii Sports Resort genre.  It’s basically a bunch of mini-games you can place your Miis into.  Then there’s Dance Party 2 and it packs 40 new tracks and allows up to 8 players to get their groove on together.  It comes out sometime this year.  Then things started to bit crazy after Golden Sun: Dark Dawn for DS was announced, which releases this holiday season.

A revamped GoldenEye 007 is coming this holiday exclusively to Wii.  It stars Daniel Craig this time and features eight characters…yes, including Oddjob.  Next it’s Epic Mickey from Disney.  The game is set in a 3D world but there are 2D animated cut scenes abound.  Mickey wields a few tools, namely a paint brush and paint thinner, that expose or remove object from the game.  You are given a choice to find your way around obstacles by either painting around them or using paint thinner and in effect destroying bits of the world.  A side-scrolling Steamboat Willie level is included!  Next another “epic” game was announced, and this one stars not a mouse but a pink puffball; it’s Kirby’s Epic Yarn!  This sidescrolling platformer drops this fall.  Dragon Quest IX for DS, which supports up to four player local multiplayer action, lands in stores July 11.  A new trailer for Metroid: Other M reveals an August 31 release date.  Retro Studios, the developer behind Other M, is making another exciting game for Wii and it’s called Donkey Kong Country Returns!  This new side-scrolling platformer, complete with the soundtrack you know and love, plays very much like the original titles from the SNES and it comes out this holiday season.

Continue reading Nintendo press conference highlights: Nintendo classics make a comeback, plus 3DS handheld

Microsoft press conference highlights: Kinect, ESPN, Xbox slim

Microsoft kicked off E3 2010 in unique fashion with their Project Natal for Xbox 360 Experience featuring a Cirque du Soleil crew.  Next they kicked things into high gear with their media briefing at the Wiltern Theatre.  Ready, set…

The press conference began with a number of game trailers and real-time demos.  First up was Treyarch with Call of Duty: Black Ops.  It releases November 9.  It was announced that Microsoft & Activision signed a multi-year agreement pertaining to Call of Duty downloadable content.  Starting with Black Ops in 2010, all Call of Duty add-ons and map packs will launch first on Xbox 360 through 2012.

Next was Kojima Productions with Metal Gear Solid: Rising.  It’s being described as a “sword action game” that’s based on the Japanese terms “zan-datzu” which means “to cut” and “to take.”  A brief trailer revealed that the game will feature protagonist Raiden slicing and dicing his way past enemies (and watermelon).

Then Xbox’s major blockbusters hit the stage.  Epic’s Cliffy B. demonstrated Gears of War 3 which is due out April 5.  A new mode called “Beast” will be detailed soon.  Then Lionhead Studios’ Peter Molyneux showed off a trailer for Fable III; it releases October the 26th.  And things rounded out with a new trailer for Halo: Reach, “the most ambitious game Bungie has ever created.”  The trailer was a mix of gameplay footage and cinematic cut scenes.  Reach drops September 14.  Also thrown into the mix was a new game from Crytek codenamed Kingdoms; it looks like a game based on the move 300.  (*Each game title is linked to their respective E3 trailers/gameplay footage.)

Kinect for Xbox 360, formally known as Project Natal, was detailed.  “Kinect detects both movement and sound in very sophisticated ways.”  An image revealed the guts of the motion-sensing device; it contains two 3D depth sensors, an RGB camera, multi-array mic, and a motorized tilt.  “When you combine the power of Xbox 360, the services of Xbox Live, and the magic of Kinect, the result is not just a revolution for your games, but for all of your entertainment.”  Enter the Kinect Hub.

To get your Xbox 360 to recognize you, simply stand in front of Kinect, wave your hand, and the software will sign you into Xbox Live and bring up your custom avatar.  Wave your hand a second time and you’re brought to a “controller-free menu” designed for Kinect gestures.  The Kinect Hub allows you to interact with your games, friends, Netflix, Zune, Facebook, last.fm, and also customize your avatar.  Thanks to the built-in mic, voice control is also accessible.  Their motto is “if you see it, just say it.”  You must precede all commands with “Xbox.”  So for example, if you say “Xbox, Zune” the Zune hub loads up and now you have access to Zune Video, and now, Zune Music.  Over seven million songs are now available over Xbox Live with Zune Music integration.  With controller-free entertainment that’s “natural and effortless” you can also play/pause movies with your voice and rewind/fast-forward them with your hands.  To select a piece of content simply hover your hand over it for a couple seconds.

Continue reading Microsoft press conference highlights: Kinect, ESPN, Xbox slim

The next iPhone is leaked into the wild

The fellas at Gizmodo have got their hands on the fourth-generation iPhone, confirming Engadget’s initial report on the device being leaked into the wild.  The new iPhone is thinner and a bit heavier than its 3GS predecessor (it measures 4.50 by 2.31 by 0.37 inches and weighs 140 grams, three more than the 3GS) and everything is more squared off.  The aesthetics of the device go in a different direction with the new model.  The back is entirely flat and is composed of either glass or ceramic.  Also there’s an aluminium border that runs completely around the exterior.  The silent switch, power, and volume buttons are placed in their familiar positions but are now metallic.  Notice I said volume buttons; the single rocker has been replaced with two separate buttons for volume up and down.  Giz theorizes that this will likely result in one of the two buttons being designated as a shutter button for the camera.  The SIM slot is now a MicroSIM slot and its been moved from the bottom to the left side of the phone.  There’s also a second mic located at the top next to the headphone port, likely for noise cancellation purposes.  The display is slightly smaller than the 3GS’s, but its resolution is much greater.  Though Giz cannot determine its exact resolution, they would not be surprised if it sported a 960×640 screen that’s been sitting in the rumor box.  On the back there’s an upgraded camera with a larger lens plus flash.  On the front next to the earport there’s a *front-facing camera*.  Get ready for on-the-go video Skype calls!  Some other nuggets of information: its got a 16% larger battery and the internal components have been miniturized.

This prototype model of the next iPhone unfortunately cannot boot up iPhone OS 4.  That means there’s no way of finding out its storage capacity, how high-rez the screen actually is, and other secrets hidden within OS 4 built for this device (iChat, anyone?).  Do you need proof that this is the real deal?  Head over to Gizmodo and read their exhaustive breakdown for proof.  Until the final model is (likely) revealed this June at WWDC, bask in the photos and video (after the break) Giz has provided with the world.  iPhone HD, you are so close yet so far away…

[Via Gizmodo]

Continue reading The next iPhone is leaked into the wild

TiVo Premiere hardware & software is sleek and shiny

 On Tuesday TiVo announced their latest set-top box.  The TiVo Premiere intros a brand new, very sleek hardware box and even more exciting, a Flash-based (but you couldn’t tell) HD-ready user interface.  The UI redesign focuses on upgraded search capabilities and relies on the power of the Internet for updating informational content.  It features an IMDB-like database, giving you access to a wide range of movie and actor info.  Besides controlling your cable TV lineup, the box hooks you up to Blockbuster On Demand, Amazon Video on Demand, and Netflix for additional viewing choices.  TiVo also unveiled a redesigned Bluetooth remote that features a slide-out QWERTY keyboard, making the new search options all the more welcome.

TiVo Premiere (320GB HDD) and TiVo Premiere XL (1TB HDD) go on sale this April for $299 and $499, respectively.  The QWERTY remote (price undisclosed) and a Wi-Fi adapter ($99) will be sold separately at a later date.  For more information about TiVo Premiere, look after the break for the official press release.  UI images and a closer look at the remote in the gallery below.  Welcome to the modern age of HD and information overload, TiVo!

[Via Engadget]

Continue reading TiVo Premiere hardware & software is sleek and shiny